Kicker {1}{W} Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other.
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Kicker {U} and/or {B} As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Kicker {1}{U} When this creature enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Read ahead I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Read ahead I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Compleated [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [–3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [–6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.