Dominaria United

Queen Allenal of Ruadach

Queen Allenal of Ruadach {G}{W}{W}

Legendary Creature - Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
*/*
Radha, Coalition Warlord

Radha, Coalition Warlord {2}{R}{G}

Legendary Creature - Elf Warrior
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3/3
Related card: Radha, Coalition Warlord (Alchemy)
Raff, Weatherlight Stalwart

Raff, Weatherlight Stalwart {W}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
1/3
Ratadrabik of Urborg

Ratadrabik of Urborg {2}{W}{B}

Legendary Creature - Zombie Wizard
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3/3
Rith, Liberated Primeval

Rith, Liberated Primeval {2}{R}{G}{W}

Legendary Creature - Dragon
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5/5
Rivaz of the Claw

Rivaz of the Claw {1}{B}{R}

Legendary Creature - Lizard Warlock
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
3/3
Rona, Sheoldred's Faithful

Rona, Sheoldred's Faithful {1}{U}{B}{B}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
3/4
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
3/3
Related card: Rulik Mons, Warren Chief (Alchemy)
Shanna, Purifying Blade

Shanna, Purifying Blade {G}{W}{U}

Legendary Creature - Human Warrior
Lifelink
At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
3/3
Sol'Kanar the Tainted

Sol'Kanar the Tainted {2}{U}{B}{R}

Legendary Creature - Elemental Demon
At the beginning of your end step, choose one that hasn't been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol'Kanar deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
5/5
Soul of Windgrace

Soul of Windgrace {1}{B}{R}{G}

Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5/4
Related card: Soul of Windgrace (Alchemy)
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Tatyova, Steward of Tides

Tatyova, Steward of Tides {G}{G}{U}

Legendary Creature - Merfolk Druid
Land creatures you control have flying.
Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3/3
Related card: Tatyova, Steward of Tides (Alchemy)
Tori D'Avenant, Fury Rider

Tori D'Avenant, Fury Rider {1}{R}{R}{W}

Legendary Creature - Human Knight
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3/3
Tura Kennerüd, Skyknight

Tura Kennerüd, Skyknight {2}{W}{U}{U}

Legendary Creature - Human Knight
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
3/3
Uurg, Spawn of Turg

Uurg, Spawn of Turg {B}{B}{G}

Legendary Creature - Frog Beast
Uurg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 1.
{B}{G}, Sacrifice a land: You gain 2 life.
*/5
Related card: Uurg, Spawn of Turg (Alchemy)
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator {U}{B}

Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2
Zar Ojanen, Scion of Efrava

Zar Ojanen, Scion of Efrava {3}{G}{W}

Legendary Creature - Cat Warrior
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
4/4
Related card: Zar Ojanen, Scion of Efrava (Alchemy)
Zur, Eternal Schemer

Zur, Eternal Schemer {W}{U}{B}

Legendary Creature - Human Wizard
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
1/4
Danitha, Benalia's Hope

Danitha, Benalia's Hope {4}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4/4
Braids, Arisen Nightmare

Braids, Arisen Nightmare {1}{B}{B}

Legendary Creature - Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3/3
The Raven Man

The Raven Man {1}{B}

Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2/1
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse {2}{B}{B}

Legendary Creature - Phyrexian Praetor
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
4/5
Squee, Dubious Monarch

Squee, Dubious Monarch {2}{R}

Legendary Creature - Goblin Noble
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2/2
Aron, Benalia's Ruin

Aron, Benalia's Ruin {W}{W}{B}

Legendary Creature - Phyrexian Human
Menace
{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
3/3