Dissension

Dissension contains 190 cards.
It is part of Ravnica block.
Released: 2006-05-05
Base set size: 180 cards.
Boosters:
Aurora Eidolon

Aurora Eidolon {3}{W}

Creature - Spirit
{W}, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
2/2
Azorius Herald

Azorius Herald {2}{W}

Creature - Spirit
This creature can't be blocked.
When this creature enters, you gain 4 life.
When this creature enters, sacrifice it unless {U} was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
2/1
Beacon Hawk

Beacon Hawk {1}{W}

Creature - Bird
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
{W}: This creature gets +0/+1 until end of turn.
1/1
Blessing of the Nephilim

Blessing of the Nephilim {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."
Brace for Impact

Brace for Impact {4}{W}

Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.
Carom

Carom {1}{W}

Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Her enemy's strength is her own.
Celestial Ancient

Celestial Ancient {3}{W}{W}

Creature - Elemental
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri
3/3
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
—Alovnek, Boros guildmage
Freewind Equenaut

Freewind Equenaut {2}{W}

Creature - Human Archer
Flying
As long as this creature is enchanted, it has "{T}: This creature deals 2 damage to target attacking or blocking creature."
Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
2/2
Guardian of the Guildpact

Guardian of the Guildpact {3}{W}

Creature - Spirit
Protection from monocolored
The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
2/3
Haazda Exonerator

Haazda Exonerator {W}

Creature - Human Cleric
{T}, Sacrifice this creature: Destroy target Aura.
"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."
1/1
Haazda Shield Mate

Haazda Shield Mate {2}{W}

Creature - Human Soldier
At the beginning of your upkeep, sacrifice this creature unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
The Haazda shield is broad, protecting both the free and the guilded.
1/1
Mistral Charger

Mistral Charger {1}{W}

Creature - Pegasus
Flying
Some sky steeds break from the thundering herd to ride free on the open winds.
2/1
Paladin of Prahv

Paladin of Prahv {4}{W}{W}

Creature - Human Knight
Whenever this creature deals damage, you gain that much life.
Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life.
3/4
Proclamation of Rebirth

Proclamation of Rebirth {2}{W}

Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Proper Burial

Proper Burial {3}{W}

Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
Soulsworn Jury

Soulsworn Jury {2}{W}

Creature - Spirit
Defender
{1}{U}, Sacrifice this creature: Counter target creature spell.
In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
1/4
Steeling Stance

Steeling Stance {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal this card from your hand: Target creature gets +1/+1 until end of turn.
Stoic Ephemera

Stoic Ephemera {2}{W}

Creature - Spirit
Defender
Flying
When this creature blocks, sacrifice it at end of combat.
"Life is fleeting, and so is death. Only the oath is eternal."
5/5
Valor Made Real

Valor Made Real {W}

Instant
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Court Hussar

Court Hussar {2}{U}

Creature - Vedalken Knight
Vigilance
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When this creature enters, sacrifice it unless {W} was spent to cast it.
1/3
Cytoplast Manipulator

Cytoplast Manipulator {2}{U}{U}

Creature - Human Wizard Mutant
Graft 2
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
0/0
Enigma Eidolon

Enigma Eidolon {3}{U}

Creature - Spirit
{U}, Sacrifice this creature: Target player mills three cards.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
2/2
Govern the Guildless

Govern the Guildless {5}{U}

Sorcery
Gain control of target monocolored creature.
Forecast — {1}{U}, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn.