Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.
Other artifact creatures you control get +2/+2. Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. Crew 6
"The Guidelight Voyagers seem to exhibit more humanity than their flesh-and-blood competitors." —Pia Nalaar
"We follow as it walks at the head of the ever-breaking day. Is it leading the dawn, or does it march to some forgotten celestial order? It does not answer our questions, so faith must sustain us." —Chakshi, Dawnchaser pilgrim
Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1
The Guidelight Voyagers had been stranded on Avishkar with no way to get home. They considered every last unit essential, down to the glitchiest grunt.
For centuries, she grew in her benthic home, safe from Muraganda's moonfalls, feeding on the raw leylines that run below the water. When she emerged, the coral depths she called home came with her.
Enchant creature or Vehicle When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
There had been a time when the Endriders would've killed for water.