When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [–2]: Add {R} for each Mountain you control. [–5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"