When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
"One raven is a bad omen. Two are a curse. I don't know what this is, but it can't be good." —Verna, priest of Sigarda
Flying Whenever this creature attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cleaning up his life's work was his afterlife's work.
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform this artifact.
It may have been a mistake to give them minds of their own.
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
The weary travelers mistook the flickering lights for a candleguide pointing the way to Harvesttide. Their relief turned to terror as lightning lit the sky.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
She's always willing to lend a hand. It just won't be her own.