Commander Legends

Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Sword of Vengeance

Sword of Vengeance {3}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Blighted Woodland

Blighted Woodland

Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Boros Garrison

Boros Garrison

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Boros Guildgate

Boros Guildgate

Land - Gate
This land enters tapped.
{T}: Add {R} or {W}.
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Coral Atoll

Coral Atoll

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {C}{U}.
Encroaching Wastes

Encroaching Wastes

Land
{T}: Add {C}.
{4}, {T}, Sacrifice this land: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Forgotten Cave

Forgotten Cave

Land
This land enters tapped.
{T}: Add {R}.
Cycling {R}
Jungle Basin

Jungle Basin

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {C}{G}.
Memorial to Genius

Memorial to Genius

Land
This land enters tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice this land: Draw two cards.
Memorial to War

Memorial to War

Land
This land enters tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice this land: Destroy target land.
Myriad Landscape

Myriad Landscape

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rupture Spire

Rupture Spire

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Secluded Steppe

Secluded Steppe

Land
This land enters tapped.
{T}: Add {W}.
Cycling {W}
Simic Growth Chamber

Simic Growth Chamber

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Simic Guildgate

Simic Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {U}.
"Mystery is beauty. Within the unknown we plumb revelation."
—Vannifar
Slayers' Stronghold

Slayers' Stronghold

Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
Stone Quarry

Stone Quarry

Land
This land enters tapped.
{T}: Add {R} or {W}.
The Sun Empire's cities are built from the bones of the earth.
Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.