Commander's Arsenal

Commander's Arsenal contains 18 cards.
Released: 2012-11-02
Base set size: 18 cards.
Preconstructed decks:
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Diaochan, Artful Beauty

Diaochan, Artful Beauty {3}{R}

Legendary Creature - Human Advisor
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
1/1
Dragonlair Spider

Dragonlair Spider {2}{R}{R}{G}{G}

Creature - Spider
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Swarms thrive in its nest, feeding on leathery bits of discarded wing.
5/6
Duplicant

Duplicant {6}

Artifact Creature - Shapeshifter
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2/4
Edric, Spymaster of Trest

Edric, Spymaster of Trest {1}{G}{U}

Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."
2/2
Kaalia of the Vast

Kaalia of the Vast {1}{R}{W}{B}

Legendary Creature - Human Cleric
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
"I'll have my revenge if I have to call on every force from above and below."
2/2
Loyal Retainers

Loyal Retainers {2}{W}

Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
1/1
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
7/5
The Mimeoplasm

The Mimeoplasm {2}{B}{G}{U}

Legendary Creature - Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Mind's Eye

Mind's Eye {5}

Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
"Ideas drift like petals on the wind. I have only to lift my face to the breeze."
Mirari's Wake

Mirari's Wake {3}{G}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.
Rhystic Study

Rhystic Study {2}{U}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Friends teach what you want to know. Enemies teach what you need to know.
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Vela the Night-Clad

Vela the Night-Clad {4}{U}{B}

Legendary Creature - Human Wizard
Intimidate
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
4/4