Commander Legends: Battle for Baldur's Gate

Myrkul's Invoker

Myrkul's Invoker {2}{B}

Creature - Cat Rogue
Psychic Blades{8}: Creatures you control get +2/+0 and gain menace until end of turn.
"Your death will make a fine tribute for the Lord of Bones."
2/3
Nefarious Imp

Nefarious Imp {2}{B}

Creature - Imp
Flying
Whenever one or more permanents you control leave the battlefield, scry 1.
It listens to all of their plans and plots creative ways to turn them to ruin.
2/1
Nothic

Nothic {4}{B}

Creature - Horror
Weird Insight — When this creature dies, roll a d20.
1—9 | You draw a card and you lose 1 life.
10—19 | You draw two cards and you lose 2 life.
20 | You draw seven cards and you lose 7 life.
4/3
Pact Weapon

Pact Weapon {3}{B}

Artifact - Equipment
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Parasitic Impetus

Parasitic Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Passageway Seer

Passageway Seer {3}{B}

Creature - Tiefling Warlock
Lifelink
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
"I'm certain there's a shortcut here . . ."
2/2
Related cards: The Initiative Undercity
Ravenloft Adventurer

Ravenloft Adventurer {3}{B}

Creature - Human Rogue Assassin
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Safana, Calimport Cutthroat

Safana, Calimport Cutthroat {2}{B}

Legendary Creature - Human Rogue
Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background
3/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Sarevok, Deathbringer

Sarevok, Deathbringer {3}{B}

Legendary Creature - Human Knight
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background
3/4
Scion of Halaster

Scion of Halaster {1}{B}

Legendary Enchantment - Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia.
Shadowheart, Dark Justiciar

Shadowheart, Dark Justiciar {3}{B}

Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background
"Shar's will shall be done. As sure as night will fall."
3/4
Sigil of Myrkul

Sigil of Myrkul {2}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul (Alchemy)
Sivriss, Nightmare Speaker

Sivriss, Nightmare Speaker {3}{B}

Legendary Creature - Snake Cleric Warlock
{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life.
Choose a Background
3/3
Skullport Merchant

Skullport Merchant {2}{B}

Creature - Dwarf Citizen
When this creature enters, create a Treasure token.
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
"Buy something or move along."
1/4
Stirge

Stirge {B}

Creature - Insect Bat
Flying
This creature can't block.
Blood Drain{1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.
"I will never complain about mosquitos again."
—Imoen
1/1
Summon Undead

Summon Undead {4}{B}

Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield.
The air itself shuddered at the wizard's words, and from the dark beyond, her call was answered.
Thieves' Tools

Thieves' Tools {1}{B}

Artifact - Equipment
When this Equipment enters, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip {2}
Topaz Dragon

Topaz Dragon {4}{B}{B}

Creature - Dragon
Flying, deathtouch
What its gaze doesn't wither, its breath surely will.
4/4
Card has other part: Entropic Cloud
Entropic Cloud

Entropic Cloud {1}{B}

Instant - Adventure
Creatures you control gain deathtouch until end of turn.
What its gaze doesn't wither, its breath surely will.
Card has other part: Topaz Dragon
Underdark Explorer

Underdark Explorer {4}{B}

Creature - Lizard Warrior
Menace
When this creature enters, you take the initiative.
"Keep your fancy magic. All I need is a hook and a sturdy length of rope."
5/3
Related cards: The Initiative Undercity
Vicious Battlerager

Vicious Battlerager {3}{B}

Creature - Dwarf Barbarian
When this creature enters, you take the initiative.
Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.
1/5
Related cards: The Initiative Undercity
Viconia, Drow Apostate

Viconia, Drow Apostate {2}{B}

Legendary Creature - Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background
2/3
Vrock

Vrock {3}{B}{B}

Creature - Bird Demon
Flying
Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
"Don't try to bribe them. They'll take your gold and your liver."
—Volo's field notes
3/3
Zhentarim Bandit

Zhentarim Bandit {1}{B}

Creature - Halfling Rogue
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token.
"The Zhentarim are ruthless, unscrupulous, and dishonest. But I must admit, they are effective."
—Commander Liara Portyr
2/1
Amber Gristle O'Maul

Amber Gristle O'Maul {3}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background
3/3