At the beginning of your upkeep, put a plague counter on this artifact. {1}{B}{G}: Put a plague counter on this artifact or remove a plague counter from it. When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
{T}, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.