Bloomburrow Commander

Golgari Signet

Golgari Signet {2}

Artifact
{1}, {T}: Add {B}{G}.
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
Related card: Relics of the Rubblebelt
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Related card: Relics of the Rubblebelt
Haywire Mite

Haywire Mite {1}

Artifact Creature - Insect
When this creature dies, you gain 2 life.
{G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
"They're easy enough to squish, but they're a pain to wash out of a workbench."
—Tergel, goblin explosioneer
1/1
Related card: Haywire Mite (Alchemy)
Hedron Archive

Hedron Archive {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
Helm of the Host

Helm of the Host {4}

Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Forged out of flowstone for the queen of Vesuva.
Idol of Oblivion

Idol of Oblivion {2}

Artifact
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Related card: Relics of the Rubblebelt
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
Ornithopter of Paradise

Ornithopter of Paradise {2}

Artifact Creature - Thopter
Flying
{T}: Add one mana of any color.
"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both."
—Rashmi, aether-seer
0/2
Psychosis Crawler

Psychosis Crawler {5}

Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
*/*
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Spine of Ish Sah

Spine of Ish Sah {7}

Artifact
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Talisman of Impulse

Talisman of Impulse {2}

Artifact
{T}: Add {C}.
{T}: Add {R} or {G}. This artifact deals 1 damage to you.
Talisman of Resilience

Talisman of Resilience {2}

Artifact
{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you.
"The continual rise of the downtrodden is as inevitable as vines usurping a forest."
—Vraska
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Barren Moor

Barren Moor

Land
This land enters tapped.
{T}: Add {B}.
Cycling {B}
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.