The Big Score

The Big Score contains 95 cards.
Released: 2024-04-19
Base set size: 0 cards.
Collector's Cage

Collector's Cage {1}{W}

Artifact
Hideaway 5
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"You think because you've mapped the land, you own the land. You own an idea, nothing more."
2/2
Oltec Matterweaver

Oltec Matterweaver {2}{W}

Creature - Human Artificer
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
2/4
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Esoteric Duplicator

Esoteric Duplicator {2}{U}

Artifact - Clue
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice Esoteric Duplicator: Draw a card.
Simulacrum Synthesizer

Simulacrum Synthesizer {2}{U}

Artifact
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Worldwalker Helm

Worldwalker Helm {2}{U}

Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Greed's Gambit

Greed's Gambit {3}{B}

Enchantment
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Harvester of Misery

Harvester of Misery {3}{B}{B}

Creature - Spirit
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
5/4
Hostile Investigator

Hostile Investigator {3}{B}

Creature - Ogre Rogue Detective
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn.
4/3
Generous Plunderer

Generous Plunderer {1}{R}

Creature - Human Rogue
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
2/2
Legion Extruder

Legion Extruder {1}{R}

Artifact
When Legion Extruder enters the battlefield, it deals 2 damage to any target.
{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
When the vault door opened, ancient war machines rumbled to life.
Memory Vessel

Memory Vessel {3}{R}{R}

Artifact
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Molten Duplication

Molten Duplication {1}{R}

Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
No one had seen this side of Angeline before, not even her.
Territory Forge

Territory Forge {4}{R}

Artifact
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
Ancient Cornucopia

Ancient Cornucopia {2}{G}

Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
"I reckon that thing's trying to put me out of a job!"
—Bristly Bill, cactusfolk gardener
Bristlebud Farmer

Bristlebud Farmer {2}{G}{G}

Creature - Plant Druid
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens.
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
5/5
Omenpath Journey

Omenpath Journey {3}{G}

Enchantment
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
Sandstorm Salvager

Sandstorm Salvager {2}{G}

Creature - Human Artificer
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Mora didn't want friends, but she didn't mind having someone to watch her back.
1/1
Vaultborn Tyrant

Vaultborn Tyrant {5}{G}{G}

Creature - Dinosaur
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
6/6
Loot, the Key to Everything

Loot, the Key to Everything {G}{U}{R}

Legendary Creature - Beast Noble
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
The vault's ultimate prize wasn't exactly what Kellan had imagined.
1/2
Pest Control

Pest Control {W}{B}

Sorcery
Destroy all nonland permanents with mana value 1 or less.
Cycling {2}
"How dare these varmints befoul the shining streets of Prosperity?"
—Baron Bertram Graywater
Lost Jitte

Lost Jitte {1}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Lotus Ring

Lotus Ring {3}

Artifact - Equipment
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Nexus of Becoming

Nexus of Becoming {6}

Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.