Shards of Alara

Kederekt Creeper

Kederekt Creeper {U}{B}{R}

Creature - Horror
Menace
Deathtouch
Bloated with venom, it crawls Grixis looking for victims to ooze onto.
2/3
Kiss of the Amesha

Kiss of the Amesha {4}{W}{U}

Sorcery
Target player gains 7 life and draws two cards.
Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.
Kresh the Bloodbraided

Kresh the Bloodbraided {2}{B}{R}{G}

Legendary Creature - Human Warrior
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
Each of his twenty-two braids is bound with bone and leather from a foe.
3/3
Mayael the Anima

Mayael the Anima {R}{G}{W}

Legendary Creature - Elf Shaman
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
The sacred Anima's eyes are blind to all but the grandest truths.
2/3
Naya Charm

Naya Charm {R}{G}{W}

Instant
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Deep in nature's core lies a potential unsullied by greed or civilization.
Necrogenesis

Necrogenesis {B}{G}

Enchantment
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."
—Rakka Mar
Prince of Thralls

Prince of Thralls {4}{U}{B}{B}{R}

Creature - Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
"There are none alive that I cannot crush. There are none dead that I do not command."
7/7
Related card: Demon's Herald
Punish Ignorance

Punish Ignorance {W}{U}{U}{B}

Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
"Amateurish. Nearsighted. A waste of my time and everyone else's."
—Indra, nullmage of Vectis
Qasali Ambusher

Qasali Ambusher {1}{G}{W}

Creature - Cat Warrior
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
The surprise of a battle cry can be as deadly as a blade.
2/3
Rafiq of the Many

Rafiq of the Many {1}{G}{W}{U}

Legendary Creature - Human Knight
Exalted
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Many sigils, one purpose.
3/3
Rakeclaw Gargantuan

Rakeclaw Gargantuan {2}{R}{G}{W}

Creature - Beast
{1}: Target creature with power 5 or greater gains first strike until end of turn.
Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.
5/3
Realm Razer

Realm Razer {3}{R}{G}{W}

Creature - Beast
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
The behemoth roared, and the world was blasted free of empires and tyrants.
4/2
Rhox War Monk

Rhox War Monk {G}{W}{U}

Creature - Rhino Monk
Lifelink
Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.
3/4
Rip-Clan Crasher

Rip-Clan Crasher {R}{G}

Creature - Human Warrior
Haste
If you breathe, she will fight you. If you breathe fire, she must fight you.
2/2
Sangrite Surge

Sangrite Surge {4}{R}{G}

Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.
Sarkhan Vol

Sarkhan Vol {2}{R}{G}

Legendary Planeswalker - Sarkhan
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[–6]: Create five 4/4 red Dragon creature tokens with flying.
Loyalty:
4
Sedraxis Specter

Sedraxis Specter {U}{B}{R}

Creature - Specter
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B}
3/2
Sedris, the Traitor King

Sedris, the Traitor King {3}{U}{B}{R}

Legendary Creature - Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}.
He bids his minions rise from their graves to their knees.
5/5
Sharuum the Hegemon

Sharuum the Hegemon {3}{W}{U}{B}

Legendary Artifact Creature - Sphinx
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
To gain audience with the hegemon, one must bring a riddle she has not heard.
5/5
Sigil Blessing

Sigil Blessing {G}{W}

Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."
Sphinx Sovereign

Sphinx Sovereign {4}{W}{U}{U}{B}

Artifact Creature - Sphinx
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
"What rises without legs, whispers without a voice, bites without teeth, and dies without having life?"
6/6
Related card: Sphinx's Herald
Sprouting Thrinax

Sprouting Thrinax {B}{R}{G}

Creature - Lizard
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.
3/3
Steward of Valeron

Steward of Valeron {G}{W}

Creature - Human Druid Knight
Vigilance
{T}: Add {G}.
Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.
2/2
Stoic Angel

Stoic Angel {1}{G}{W}{U}

Creature - Angel
Flying, vigilance
Players can't untap more than one creature during their untap steps.
Even the most battle-hardened soldiers pause in her presence for a moment of introspection.
3/4
Swerve

Swerve {U}{R}

Instant
Change the target of target spell with a single target.
"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."
—Rannon, Vithian holdout