Adventures in the Forgotten Realms

Split the Party

Split the Party {3}{U}{U}

Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Don't.
Sudden Insight

Sudden Insight {4}{U}{U}

Instant
Draw a card for each different mana value among nonland cards in your graveyard.
A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat.
Tasha's Hideous Laughter

Tasha's Hideous Laughter {1}{U}{U}

Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.
Trickster's Talisman

Trickster's Talisman {U}

Artifact - Equipment
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."
Equip {2}
"Lady Luck, smile on me!"
True Polymorph

True Polymorph {4}{U}{U}

Instant
Target artifact or creature becomes a copy of another target artifact or creature.
Maybe a little too convincing.
Wizard Class

Wizard Class {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard's Spellbook

Wizard's Spellbook {5}{U}{U}

Artifact - Book
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
You Come to a River

You Come to a River {1}{U}

Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
You Find the Villains' Lair

You Find the Villains' Lair {1}{U}{U}

Instant
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
"Give me just a moment! I almost have it."
You See a Guard Approach

You See a Guard Approach {U}

Instant
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn.
"Looks like we've got company."
Yuan-Ti Malison

Yuan-Ti Malison {1}{U}

Creature - Snake Rogue
This creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon.
Silent. Slithering. Sinister.
2/1
Related cards: Baldur's Gate Wilderness • Dungeon of the Mad Mage • Lost Mine of Phandelver • Tomb of Annihilation
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
5/5
Related cards: Baldur's Gate Wilderness • Dungeon of the Mad Mage • Lost Mine of Phandelver • Tomb of Annihilation
Asmodeus the Archfiend

Asmodeus the Archfiend {4}{B}{B}

Legendary Creature - Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
{B}{B}{B}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
6/6
Baleful Beholder

Baleful Beholder {4}{B}{B}

Creature - Beholder
When this creature enters, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.
• Fear Ray — Creatures you control gain menace until end of turn.
6/5
Black Dragon

Black Dragon {5}{B}{B}

Creature - Dragon
Flying
Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
Black dragons revel in the collapse of humanoid kingdoms.
4/4
Related card: Darigaaz, Shivan Champion
The Book of Vile Darkness

The Book of Vile Darkness {B}{B}{B}

Legendary Artifact - Book
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
{T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Related cards: Eye of Vecna • Hand of Vecna
Check for Traps

Check for Traps {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
"Relax. I'm a professional."
Clattering Skeletons

Clattering Skeletons {3}{B}

Creature - Skeleton
When this creature dies, venture into the dungeon.
Those who die in the dungeon become its guardians.
4/3
Related cards: Baldur's Gate Wilderness • Dungeon of the Mad Mage • Lost Mine of Phandelver • Tomb of Annihilation
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"That's a pretty ring! Trade you my knife for it."
Death-Priest of Myrkul

Death-Priest of Myrkul {2}{B}{B}

Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
"The Reaper bids you rise!"
2/2
Demogorgon's Clutches

Demogorgon's Clutches {2}{B}

Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life.
The good will be corrupted, the kind will be devoured, and all will be dragged into the bottomless Abyss.
Devour Intellect

Devour Intellect {B}

Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
"I'll know what you know soon enough."
—Nihiloor, Xanathar Guild spymaster
Drider

Drider {4}{B}

Creature - Elf Spider
Reach
Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with reach and menace.
Though their forms embody Lolth's image, driders are those unfortunate drow who have failed the Spider Queen.
4/3
Related card: Ishkanah, Broodmother
Dungeon Crawler

Dungeon Crawler {B}

Creature - Zombie
This creature enters tapped.
Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
"I think of it as giving them another chance to achieve their potential."
—Nestus Wrasse, necromancer
2/1
Related cards: Baldur's Gate Wilderness • Dungeon of the Mad Mage • Lost Mine of Phandelver • Tomb of Annihilation • Undercity
Ebondeath, Dracolich

Ebondeath, Dracolich {2}{B}{B}

Legendary Creature - Zombie Dragon
Flash
Flying
Ebondeath enters tapped.
You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
5/2