Adventures in the Forgotten Realms

Orcus, Prince of Undeath

Orcus, Prince of Undeath {X}{2}{B}{R}

Legendary Creature - Demon
Flying, trample
When Orcus enters, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
5/3
Rogue Class

Rogue Class {U}{B}

Enchantment - Class
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
{1}{U}{B}: Level 2
Creatures you control have menace.
{2}{U}{B}: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Shessra, Death's Whisper

Shessra, Death's Whisper {2}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra enters, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/3
Related card: Shessra, Death's Whisper (Alchemy)
Skeletal Swarming

Skeletal Swarming {3}{B}{G}

Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Sorcerer Class

Sorcerer Class {U}{R}

Enchantment - Class
When this Class enters, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class (Alchemy)
Targ Nar, Demon-Fang Gnoll

Targ Nar, Demon-Fang Gnoll {R}{G}

Legendary Creature - Gnoll
Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
2/2
Tiamat

Tiamat {2}{W}{U}{B}{R}{G}

Legendary Creature - Dragon God
Flying
When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
"My children will rule over all!"
7/7
Trelasarra, Moon Dancer

Trelasarra, Moon Dancer {G}{W}

Legendary Creature - Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1.
"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them."
2/2
Triumphant Adventurer

Triumphant Adventurer {W}{B}

Creature - Human Knight
Deathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon.
1/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Triumphant Adventurer (Alchemy)
Volo, Guide to Monsters

Volo, Guide to Monsters {2}{G}{U}

Legendary Creature - Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
"The beholder told me I had a good eye for details. Who was I to argue?"
3/2
Xanathar, Guild Kingpin

Xanathar, Guild Kingpin {4}{U}{B}

Legendary Creature - Beholder
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
5/6
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Leave no treasure behind.
The Deck of Many Things

The Deck of Many Things {5}

Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Dungeon Map

Dungeon Map {3}

Artifact
{T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery.
"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Eye of Vecna

Eye of Vecna {2}

Legendary Artifact
When Eye of Vecna enters, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
"I see all things as they truly are! I see . . . decay in all flesh, and betrayal in every heart."
Related card: The Book of Vile Darkness
Fifty Feet of Rope

Fifty Feet of Rope {1}

Artifact
Climb Over{T}: Target Wall can't block this turn.
Tie Up{3}, {T}: Target creature doesn't untap during its controller's next untap step.
Rappel Down{4}, {T}: Venture into the dungeon. Activate only as a sorcery.
Related cards: Break Expectations Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Greataxe

Greataxe {1}

Artifact - Equipment
Equipped creature gets +4/+0.
Equip {5}
"If you're so mighty, scaled one, then why are you dead?"
Hand of Vecna

Hand of Vecna {3}

Legendary Artifact - Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip {2}
Related card: The Book of Vile Darkness
Iron Golem

Iron Golem {4}

Artifact Creature - Golem
Vigilance
This creature attacks or blocks each combat if able.
Once an iron golem is set to a task, it won't turn aside until that task is complete or it has been destroyed.
5/3
Leather Armor

Leather Armor {1}

Artifact - Equipment
Equipped creature gets +0/+1 and has ward {1}.
Equip {0}. Activate only once each turn.
Lightweight, flexible, and protective.
Related card: Break Expectations
Mimic

Mimic {2}

Artifact - Treasure
{T}, Sacrifice this artifact: Add one mana of any color.
{2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Spare Dagger

Spare Dagger {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."
Equip {1}
Related card: Arms Scavenger
Spiked Pit Trap

Spiked Pit Trap {1}

Artifact
Flash
{5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20.
1—9 | This artifact deals 5 damage to that creature.
10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
Related card: Break Expectations
Treasure Chest

Treasure Chest {3}

Artifact
{4}, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Related card: Break Expectations
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, this land enters tapped.
{T}: Add {W}.
{4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.