Double Masters

Throne of Geth

Throne of Geth {2}

Artifact
{T}, Sacrifice an artifact: Proliferate.
At the heart of Ish Sah, Geth stokes the dark fires of Phyrexia.
Treasure Keeper

Treasure Keeper {4}

Artifact Creature - Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3/3
Trinisphere

Trinisphere {3}

Artifact
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
Tumble Magnet

Tumble Magnet {3}

Artifact
This artifact enters with three charge counters on it.
{T}, Remove a charge counter from this artifact: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Vulshok Gauntlets

Vulshok Gauntlets {2}

Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3}
Walking Ballista

Walking Ballista {X}{X}

Artifact Creature - Construct
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
0/0
Welding Jar

Welding Jar {0}

Artifact
Sacrifice this artifact: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Wurmcoil Engine

Wurmcoil Engine {6}

Artifact Creature - Phyrexian Wurm
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6/6
Academy Ruins

Academy Ruins

Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
Blinkmoth Nexus

Blinkmoth Nexus

Land
{T}: Add {C}.
{1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Buried Ruin

Buried Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Dark Depths

Dark Depths

Legendary Snow Land
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
Fire-Lit Thicket

Fire-Lit Thicket

Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
Flooded Grove

Flooded Grove

Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
Glimmervoid

Glimmervoid

Land
At the beginning of the end step, if you control no artifacts, sacrifice this land.
{T}: Add one mana of any color.
An empty canvas holds infinite possibilities.
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."
—Illulia of Nighthearth
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
Maze of Ith

Maze of Ith

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Mishra's Factory

Mishra's Factory

Land
{T}: Add {C}.
{1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Related card: Golgothian Sylex
Mystic Gate

Mystic Gate

Land
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
Rugged Prairie

Rugged Prairie

Land
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.