Tenth Edition

Rushwood Dryad

Rushwood Dryad {1}{G}

Creature - Dryad
Forestwalk
To a dryad, every tree in the forest is both a doorway and a window.
2/1
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
*/*
Seedborn Muse

Seedborn Muse {3}{G}{G}

Creature - Spirit
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
2/4
Skyshroud Ranger

Skyshroud Ranger {G}

Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.
1/1
Spined Wurm

Spined Wurm {4}{G}

Creature - Wurm
Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.
5/4
Stalking Tiger

Stalking Tiger {3}{G}

Creature - Cat
This creature can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
Stampeding Wildebeests

Stampeding Wildebeests {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
Stampeding Wildebeests

Stampeding Wildebeests {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
The most violent and destructive storms in Femeref occur on cloudless days.
5/4
Sylvan Basilisk

Sylvan Basilisk {3}{G}{G}

Creature - Basilisk
Whenever this creature becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer
2/4
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
One glimpse of an elf's home lasts her weeks away in the wild.
Tangle Spider

Tangle Spider {4}{G}{G}

Creature - Spider
Flash
Reach
Only rumors have ever escaped its web.
3/4
Tangle Spider

Tangle Spider {4}{G}{G}

Creature - Spider
Flash
Reach
Only rumors have ever escaped its web.
3/4
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate this creature.
3/2
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate this creature.
It's no coincidence that the oldest trolls are also the angriest.
3/2
Upwelling

Upwelling {3}{G}

Enchantment
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
Upwelling

Upwelling {3}{G}

Enchantment
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
Verdant Force

Verdant Force {5}{G}{G}{G}

Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
7/7
Related card: Slimefoot, Thallid Transplant
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
Wall of Wood

Wall of Wood {G}

Creature - Wall
Defender
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
0/3
Wall of Wood

Wall of Wood {G}

Creature - Wall
Defender
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
0/3
Yavimaya Enchantress

Yavimaya Enchantress {2}{G}

Creature - Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Bottle Gnomes

Bottle Gnomes {3}

Artifact Creature - Gnome
Sacrifice this creature: You gain 3 life.
Reinforcements . . . or refreshments?
1/3