115 cards found
Abstergo Entertainment

Abstergo Entertainment

Legendary Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
"We make history yours!"
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Aether Hub

Aether Hub

Land
When this land enters, you get {E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
It powers the dreams of Ghirapur.
Ally Encampment

Ally Encampment

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice this land: Return target Ally you control to its owner's hand.
An-Havva Township

An-Havva Township

Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
Folk of good heart will always find a home.
Related card: Apocalypse Chime
  • Homelands
Archaeological Dig

Archaeological Dig

Land
{T}: Add {C}.
{T}, Sacrifice this land: Add one mana of any color.
  • Invasion
Artifact Unknown Shores

Artifact Unknown Shores

Artifact Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
  • Unknown Event
Aysen Abbey

Aysen Abbey

Land
{T}: Add {C}.
{1}, {T}: Add {W}.
{2}, {T}: Add {G} or {U}.
Serra's gift to her people: a symbol of faith and hope.
Related card: Apocalypse Chime
  • Homelands
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Base Camp

Base Camp

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
A new dawn, a new adventure.
Related card: Base Camp (Alchemy)
  • Zendikar Rising
Base Camp (Alchemy)

Base Camp (Alchemy)

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Related card: Base Camp
  • Zendikar Rising
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
Branch of Vitu-Ghazi

Branch of Vitu-Ghazi

Land
{T}: Add {C}.
Disguise {3}
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
  • Murders at Karlov Manor
Brotherhood Headquarters

Brotherhood Headquarters

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
"Monteriggioni will outlast her enemies."
—Mario Auditore
  • Assassin's Creed 80 266
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Bucolic Ranch

Bucolic Ranch

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
  • Outlaws of Thunder Junction
Cactus Preserve

Cactus Preserve

Land - Desert
This land enters tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
  • Outlaws of Thunder Junction Commander 40 76
Calciform Pools

Calciform Pools

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {W} and/or {U}.
Capital City

Capital City

Land - Town
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Cycling {2}
A city built upon the Isles of Ark that straddle the continents of Storm and Ash.
  • Final Fantasy
Captivating Cave

Captivating Cave

Land - Cave
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Cascading Cataracts

Cascading Cataracts

Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
"The power that flows here cannot be denied. But where is the source?"
—Nissa Revane
Related card: Eumidian Lifeseed
Cave of Temptation

Cave of Temptation

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cavern of Souls

Cavern of Souls

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Chicago Loop

Chicago Loop

Legendary Snow Land
Start your engines!
{T}: Add {C}.
Pay X speed: Add X mana in any combination of colors.
{5}, {T}: Create your choice of a 3/1 green Dinosaur Skeleton creature token with trample, a 2/2 orange Bear token with haste, or a 1/1 white Bird token with flying.
  • Unknown Event