32750 cards found
Druid Class

Druid Class {1}{G}

Enchantment - Class
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class (Alchemy)
  • Adventures in the Forgotten Realms
Dread Wanderer

Dread Wanderer {B}

Creature - Zombie Jackal
This creature enters tapped.
{2}{B}: Return this card from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
2/1
Impostor of the Sixth Pride

Impostor of the Sixth Pride {1}{W}

Creature - Shapeshifter
Changeling
The tribe was as strong as his longing, their territory as vast as his isolation. The changeling knew he had found a home, and a form.
3/1
Nazar, the Velvet Fang

Nazar, the Velvet Fang {3}{B}

Legendary Creature - Vampire Warlock
Menace
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
3/3
  • Foundations Jumpstart
Nesting Dragon

Nesting Dragon {3}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
5/4
Bladewing's Thrall

Bladewing's Thrall {2}{B}{B}

Creature - Zombie
This creature has flying as long as you control a Dragon.
When a Dragon enters, you may return this card from your graveyard to the battlefield.
A shadow of life chasing a husk of glory.
3/3
Thousand-Faced Shadow

Thousand-Faced Shadow {U}

Creature - Human Ninja
Ninjutsu {2}{U}{U}
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
1/1
Related card: Thousand-Faced Shadow (Alchemy)
Every Last Vestige Shall Rot

Every Last Vestige Shall Rot

Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
"May bloodberries grow from your remains."
  • Archenemy Schemes
Steelform Sliver

Steelform Sliver {2}{W}

Creature - Sliver
Sliver creatures you control get +0/+1.
"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."
—Sarlena, paladin of the Northern Verge
2/2
Zodiark, Umbral God

Zodiark, Umbral God {B}{B}{B}{B}{B}

Legendary Creature - God
Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5/5
Dragonspark Reactor

Dragonspark Reactor {1}{R}

Artifact
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.
{4}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
  • Kamigawa: Neon Dynasty
Gaze of Justice

Gaze of Justice {W}

Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W}
  • Time Spiral
Tower of Eons

Tower of Eons {4}

Artifact
{8}, {T}: You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
Skymark Roc

Skymark Roc {2}{W}{U}

Creature - Bird
Flying
Whenever this creature attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
"Try not to look guilty. Or delicious."
—Thorpe, street urchin
3/3
The Powerful Dragon

The Powerful Dragon {3}{R}{R}

Legendary Creature - Dragon
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.
3/5
  • Unknown Event
Nissa's Encouragement

Nissa's Encouragement {4}{G}

Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
Related cards: Brambleweft Behemoth Forest Nissa, Genesis Mage
  • Hour of Devastation
River Boa

River Boa {1}{G}

Creature - Snake
Islandwalk
{G}: Regenerate this creature.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
2/1
Raven's Run Dragoon

Raven's Run Dragoon {2}{G/W}{G/W}

Creature - Elf Knight
This creature can't be blocked by black creatures.
"I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."
3/3
  • Shadowmoor
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
  • Duskmourn: House of Horror Promos 238p 238s
  • Duskmourn: House of Horror 238 364
Polluted Cistern

Polluted Cistern {1}{B}

Enchantment - Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.
Card has other part: Dim Oubliette
  • Duskmourn: House of Horror Commander
Attuned Hunter

Attuned Hunter {2}{G}

Creature - Human Ranger
Trample
Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
"Sokran is no mere bear. She is friend, family, and confidante—and more intelligent than some of my blood relatives."
3/3
  • Tarkir: Dragonstorm
Kitsune Mystic

Kitsune Mystic {3}{W}

Creature - Fox Wizard
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
2/3
Card has other part: Autumn-Tail, Kitsune Sage
Defiler of Vigor

Defiler of Vigor {3}{G}{G}

Creature - Phyrexian Wurm
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
6/6
Lucid Dreams

Lucid Dreams {3}{U}{U}

Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
Never be afraid to look where others can't—or won't.
  • Modern Horizons 2
Rootwater Diver

Rootwater Diver {U}

Creature - Merfolk
{T}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
—Skyshroud saying
1/1
  • Tempest