34825 cards found
Heavy Infantry

Heavy Infantry {4}{W}

Creature - Human Soldier
When this creature enters, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.
3/4
Unstable Hulk

Unstable Hulk {1}{R}{R}

Creature - Goblin Mutant
Morph {3}{R}{R}
When this creature is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
2/2
  • Legions
Kazuul's Fury
Kazuul's Cliffs

Kazuul's Fury {2}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
"The toll is steep, but the cliffs are steeper."
—Samila, Murasa Expeditionary House
Card has other part: Kazuul's Cliffs
  • Zendikar Rising
Light of the Legion

Light of the Legion {4}{W}{W}

Creature - Angel
Flying
Mentor
When this creature dies, put a +1/+1 counter on each white creature you control.
5/5
Bouncer's Beatdown

Bouncer's Beatdown {2}{G}

Instant
This spell costs {2} less to cast if it targets a black permanent.
Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
  • Streets of New Capenna
Cleopatra, Exiled Pharaoh

Cleopatra, Exiled Pharaoh {2}{B}{G}

Legendary Creature - Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."
2/4
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Dark Prophecy

Dark Prophecy {B}{B}{B}

Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
When the bog ran short on small animals, Ekri turned to the surrounding farmlands.
  • Magic 2014
Thought Rattle

Thought Rattle {U}{B}

Sorcery
Target opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card.
Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs {1} less to cast."
You gain 1 life for each Rat card in your hand.
  • Alchemy: Bloomburrow
Sinuous Benthisaur

Sinuous Benthisaur {5}{U}

Creature - Dinosaur
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
4/4
  • The Lost Caverns of Ixalan
Sophic Centaur

Sophic Centaur {3}{G}

Creature - Centaur Spellshaper
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
  • Planar Chaos
Flamekin Village

Flamekin Village

Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Storm Elemental

Storm Elemental {5}{U}

Creature - Elemental
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
3/4
Golden Urn

Golden Urn {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact.
{T}, Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
  • Scars of Mirrodin
Jungle Patrol

Jungle Patrol {3}{G}

Creature - Human Soldier
{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add {R}.
3/2
  • Mirage
Headsplitter

Headsplitter {1}{R}

Artifact - Equipment
When this Equipment enters, create a 1/1 black Assassin creature token with menace, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip {2}
Your own personal problem-solver.
  • Assassin's Creed
Glittering Lynx

Glittering Lynx {W}

Creature - Cat
Prevent all damage that would be dealt to this creature.
{2}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
1/1
  • Prophecy
Staff of Compleation

Staff of Compleation {3}

Artifact
{T}, Pay 1 life: Destroy target permanent you own.
{T}, Pay 2 life: Add one mana of any color.
{T}, Pay 3 life: Proliferate.
{T}, Pay 4 life: Draw a card.
{5}: Untap this artifact.
Ifnir Deadlands

Ifnir Deadlands

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Wand of the Worldsoul

Wand of the Worldsoul {2}{W}

Artifact
This artifact enters tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
"May Mat'Selesnya bind our hearts as one."
—Selesnya prayer
  • March of the Machine Commander 20 107
Taunting Elf

Taunting Elf {G}

Creature - Elf
All creatures able to block this creature do so.
The safety of the village depends on the beast thinking with its stomach.
0/1
Mistmeadow Council

Mistmeadow Council {4}{G}

Creature - Kithkin Advisor
This spell costs {1} less to cast if you control a Kithkin.
When this creature enters, draw a card.
"You've been hiding something. Everyone can tell."
4/3
  • Lorwyn Eclipsed
Abzan Advantage

Abzan Advantage {1}{W}

Instant
Target player sacrifices an enchantment of their choice. Bolster 1.
"To survive, you must seize every opportunity."
—Daghatar the Adamant
  • Fate Reforged
Lithomancer's Focus

Lithomancer's Focus {W}

Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."
—Ugin
  • Battle for Zendikar
Vile Redeemer

Vile Redeemer {2}{G}

Creature - Eldrazi
Devoid
Flash
When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this token: Add {C}."
3/3