34222 cards found
Attuma, Atlantean Warlord

Attuma, Atlantean Warlord {2}{U}{U}

Legendary Creature - Merfolk Warrior Villain
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
"All who swim the tides shall bow to my command!"
3/4
  • Marvel Super Heroes
Baron Helmut Zemo

Baron Helmut Zemo {B}{B}{B}

Legendary Creature - Human Noble Villain
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs.
3/3
  • Marvel Super Heroes
Bruce Banner
The Incredible Hulk

Bruce Banner {U}

Legendary Creature - Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
"You shouldn't make me angry . . ."
1/1
Card has other part: The Incredible Hulk
  • Marvel Super Heroes 49a 390a
Captain America, Super-Soldier

Captain America, Super-Soldier {1}{W}{W}

Legendary Creature - Human Soldier Hero
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
3/2
  • Marvel Super Heroes 9 387
Doctor Doom

Doctor Doom {4}{B}{B}

Legendary Creature - Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
3/3
  • Marvel Super Heroes 95 394
Doom Reigns Supreme

Doom Reigns Supreme {1}{B}

Enchantment - Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
  • Marvel Super Heroes
Moon Girl and Devil Dinosaur

Moon Girl and Devil Dinosaur {1}{G}{U}

Legendary Creature - Human Dinosaur Hero
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
2/2
  • Marvel Super Heroes
Namor the Sub-Mariner

Namor the Sub-Mariner {1}{U}{U}

Legendary Creature - Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
*/4
  • Marvel Super Heroes 69 391
Quicksilver, Brash Blur

Quicksilver, Brash Blur {R}

Legendary Creature - Mutant Hero
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver.
1/1
  • Marvel Super Heroes
Super-Skrull

Super-Skrull {1}{B}{B}{B}

Legendary Creature - Skrull Shapeshifter Villain
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
4/5
  • Marvel Super Heroes
The Coming of Galactus

The Coming of Galactus {2}{B}{B}{G}

Enchantment - Saga
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
  • Marvel Super Heroes 212 307
The Incredible Hulk
Bruce Banner

The Incredible Hulk {2}{R}{R}{G}{G}

Legendary Creature - Gamma Berserker Hero
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
". . . You wouldn't like me when I'M ANGRY!!!"
8/8
Card has other part: Bruce Banner
  • Marvel Super Heroes 49b 390b
The Sentry, Golden Guardian

The Sentry, Golden Guardian {3}{W}

Legendary Creature - Human Hero
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
"For all the kindness I spread, the Void only sows terror."
5/5
  • Marvel Super Heroes
Thunderbolts Conspiracy

Thunderbolts Conspiracy {3}{B}

Enchantment
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types.
Justice, like lightning.
  • Marvel Super Heroes
World War Hulk

World War Hulk {3}{G}{G}

Enchantment - Saga
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
  • Marvel Super Heroes 197 304
Agent Bishop, Man in Black

Agent Bishop, Man in Black {2}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
"Utroms . . . Triceratons . . . there's little difference to me. I help one destroy the other, pick up the pieces, then get them the hell off of my planet."
1/2
  • Teenage Mutant Ninja Turtles
April O'Neil, Hacktivist

April O'Neil, Hacktivist {3}{U}

Legendary Creature - Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
In the fight between mutants, ninjas, and aliens, don't underestimate a resourceful human.
1/5
  • Teenage Mutant Ninja Turtles
Armaggon, Future Shark

Armaggon, Future Shark {6}{B}{B}

Legendary Creature - Shark Horror Mutant
Flash
When Armaggon enters, destroy up to three target creatures.
"I am ancient efficiency. I am evolution's future. I am mutation come full, vicious circle!"
9/6
  • Teenage Mutant Ninja Turtles
Bebop & Rocksteady

Bebop & Rocksteady {1}{B/G}{B/G}

Legendary Creature - Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
"They'll beat you with fists, with a bat, with a knife. / So don't try to stop them, just run for your life! / Get set and get ready, / For Bebop and Rocksteady!"
7/5
  • Teenage Mutant Ninja Turtles
Broadcast Takeover

Broadcast Takeover {2}{R}{R}{R}

Sorcery
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
The power of the Foot is its ability to infiltrate every system from the shadows.
  • Teenage Mutant Ninja Turtles
Casey Jones, Jury-Rig Justiciar

Casey Jones, Jury-Rig Justiciar {1}{R}

Legendary Creature - Human Berserker
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Teenage Mutant Ninja Turtles
Casey Jones, Vigilante

Casey Jones, Vigilante {1}{R}{R}

Legendary Creature - Human Berserker
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
"Goongala!"
4/3
  • Teenage Mutant Ninja Turtles
Chrome Dome

Chrome Dome {2}

Artifact Creature - Robot Ninja
Other artifact creatures you control get +1/+0.
{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
"Broadcast: Seized. Initiate seek-and-destroy protocols."
1/3
  • Teenage Mutant Ninja Turtles
Cool but Rude

Cool but Rude {1}{R}

Enchantment - Class
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
  • Teenage Mutant Ninja Turtles
Dark Leo & Shredder

Dark Leo & Shredder {W}{B}

Legendary Creature - Mutant Ninja Turtle Human
Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
1/3
  • Teenage Mutant Ninja Turtles