35965 cards found
70,000 Light-Years from Home

70,000 Light-Years from Home {1}{W}

Sorcery
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
"If these sensors are working . . . we're on the other side of the Galaxy."
—Ensign Harry Kim
  • Star Trek
A Good Day to Die

A Good Day to Die {B}

Instant
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
There are no old warriors.
—Klingon proverb
  • Star Trek
Amok Time

Amok Time {2}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
  • Star Trek
Assault Drone

Assault Drone {3}{B}

Artifact Creature - Borg
Artifact creatures you control get +1/+0.
"We have analyzed your defensive capabilities as being unable to withstand us. If you defend yourselves, you will be punished."
—The Borg
2/4
  • Star Trek
Automated Warfare System

Automated Warfare System {2}{B}

Artifact Creature - Construct
Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.
Peace through superior firepower.
—Minosian motto, pre-extinction
2/2
  • Star Trek
Bat'leth

Bat'leth {2}{B}

Artifact - Equipment
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.
Equipped creature gets +2/+0.
Equip {2}
"Your tongue is as sharp as a warrior's! Let's see if your blade is as well!"
  • Star Trek
Battle-Scarred Survivalist

Battle-Scarred Survivalist {1}{B}

Creature - Klingon Scout
Menace
Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
"I will rest when my blade knows vengeance."
1/1
  • Star Trek
Beckett Mariner, Impetuous Ensign

Beckett Mariner, Impetuous Ensign {1}{R}

Legendary Creature - Human Officer
First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
2/1
  • Star Trek
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The hellish mines of Remus fueled the war efforts of the Romulan Star Empire, until the Remans found a champion.
Brad Boimler, Eager Ensign

Brad Boimler, Eager Ensign {1}{W}

Legendary Creature - Human Officer
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
"We all joined Starfleet to dive headfirst into the unknown."
2/2
  • Star Trek
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
In the milky pools permeating the caves of Mak'ala, Trill symbionts await their new lives.
Cantankerous Captain

Cantankerous Captain {2}{R}

Creature - Tellarite Officer
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater.
"Are you the best crew in the fleet or not?!"
2/3
  • Star Trek
Captain James T. Kirk

Captain James T. Kirk {2}{R}

Legendary Creature - Human Officer
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
2/2
Captain Kathryn Janeway

Captain Kathryn Janeway {3}{G}

Legendary Creature - Human Officer
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores.
2/3
Captain's Tutelage

Captain's Tutelage {1}{R}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Starfleet tactical training demands cadets learn how to handle any situation—even failure.
  • Star Trek
Cha'DIch Investigator

Cha'DIch Investigator {4}{B}

Creature - Klingon Warrior
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
Klingons who challenge the High Council are denied the right of personal combat. They must select a second—a cha'DIch—to defend them.
4/4
  • Star Trek
Cloistered Telepath

Cloistered Telepath {1}{U}

Creature - Talosian Advisor
Flash
When this creature enters, draw a card, then discard a card.
"She has an illusion, and you have reality. May you find your way as pleasant."
—The Keeper, magistrate of Talos IV
2/1
  • Star Trek
Cold-Blooded Crew

Cold-Blooded Crew {4}{G}{G}

Creature - Gorn Warrior
When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling {2}
4/4
  • Star Trek
Collective Drone

Collective Drone {1}{B}

Artifact Creature - Borg
Collective Drone's power is equal to the number of artifact creatures you control.
"You will be assimilated."
*/2
  • Star Trek
Command Decision

Command Decision {1}{W}

Sorcery
Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
"If we're going to be damned, let's be damned for what we really are."
—Captain Jean-Luc Picard
  • Star Trek
Common Goal

Common Goal {1}{G}

Sorcery
One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.
"So be it, human. We shall work together, if only so I can be the one to kill you."
  • Star Trek
Consider the Prime Directive

Consider the Prime Directive {2}{U}

Instant
Choose one —
• Interfere — Counter target spell unless its controller pays {3}.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card.
  • Star Trek
Crystalline Entity

Crystalline Entity {8}

Artifact Creature - Elemental
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
"Ironic, isn't it? That something so unique could care so little for the diversity of life."
—Captain Jean-Luc Picard
7/7
  • Star Trek — 261 478
Cybernetic Specialist

Cybernetic Specialist {2}

Artifact Creature - Human Scientist
When this creature enters, surveil 1.
{1}, {T}: Put target card from your graveyard on the bottom of your library.
What Airiam lost made what she kept so much more precious.
2/1
  • Star Trek
DOT-7 Repair Squad

DOT-7 Repair Squad {3}{W}

Artifact Creature - Robot
Flying
{1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.
The DOT-7s are designed to make repairs in any conditions too dangerous for humanoids.
3/3
  • Star Trek