29693 cards found
Albiorix, Goose Tyrant

Albiorix, Goose Tyrant {1}{G}{U}

Legendary Creature - Bird
Flying, Trample, Ward {1}
Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile.
3/3
Card has other part: Wild Goose Chase
  • Alchemy: Outlaws of Thunder Junction
Blooming Cactusfolk

Blooming Cactusfolk {3}{G}{G}

Creature - Plant Druid
Trample
At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast."
5/5
  • Alchemy: Outlaws of Thunder Junction
Cathartic Operation

Cathartic Operation {3}{U}{B}

Instant
Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.
  • Alchemy: Outlaws of Thunder Junction
Emerald Collector

Emerald Collector {1}{U}

Creature - Human Pirate
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
{2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.
1/2
Related card: Mox Emerald
  • Alchemy: Outlaws of Thunder Junction
Emperor Apatzec Intli IV

Emperor Apatzec Intli IV {R}{G}{W}

Legendary Creature - Human Noble
Whenever another creature enters the battlefield under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4
  • Alchemy: Outlaws of Thunder Junction
Grave Expectations

Grave Expectations {B}

Instant
Choose one —
• Heist target opponent's library.
• Exile up to three target cards from your opponents' graveyards. You gain 3 life.
  • Alchemy: Outlaws of Thunder Junction
Grenzo, Crooked Jailer

Grenzo, Crooked Jailer {4}{B}{R}

Legendary Creature - Goblin Rogue
When Grenzo enters the battlefield and at the beginning of your upkeep, heist target opponent's library.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own.
6/4
  • Alchemy: Outlaws of Thunder Junction
Impetuous Lootmonger

Impetuous Lootmonger {1}{R}

Creature - Human Rogue
First strike
When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library.
Whenever you cast a spell you don't own, create a Treasure token.
2/2
  • Alchemy: Outlaws of Thunder Junction
Intruder's Inquisition

Intruder's Inquisition {B}{R}

Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.
  • Alchemy: Outlaws of Thunder Junction
Jessie Zane, Fangbringer

Jessie Zane, Fangbringer {1}{G}{G}

Legendary Creature - Human Assassin
Deathtouch
When Jessie Zane enters the battlefield and whenever you cast a Snake spell, conjure a card named Ambush Viper into the top six cards of your library at random. It perpetually gains "When this creature enters the battlefield, draw a card."
3/4
Related card: Ambush Viper
  • Alchemy: Outlaws of Thunder Junction
Jet Collector

Jet Collector {1}{G}

Creature - Merfolk Scout
At the beginning of your postcombat main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once.
{X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery.
2/2
Related card: Mox Jet
  • Alchemy: Outlaws of Thunder Junction
Nashi, Illusion Gadgeteer

Nashi, Illusion Gadgeteer {1}{B}{G}{U}

Legendary Creature - Rat Rogue
Menace, Ward {2}
When Nashi enters the battlefield, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash.
4/4
  • Alchemy: Outlaws of Thunder Junction
Pearl Collector

Pearl Collector {2}{B}

Creature - Human Warlock
Deathtouch, Lifelink
At the beginning of your postcombat main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once.
{2}{W}: Another target creature perpetually gains lifelink.
3/3
Related card: Mox Pearl
  • Alchemy: Outlaws of Thunder Junction
Prairie Survivalist

Prairie Survivalist {1}{W}

Creature - Human Scout
Flying
At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0.
0/1
  • Alchemy: Outlaws of Thunder Junction
Rankle, Pitiless Trickster

Rankle, Pitiless Trickster {1}{B}{B}

Legendary Creature - Faerie Rogue
Flying
Rankle has lifelink and haste as long as an opponent controls no creatures.
When Rankle enters the battlefield, you may pay 1 life. When you do, each player discards a card and sacrifices a creature.
Whenever a player discards a card, Rankle perpetually gets +1/+0.
1/3
  • Alchemy: Outlaws of Thunder Junction
Resolute Rejection

Resolute Rejection {1}{W}

Instant
Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it.
Cycling {2}
  • Alchemy: Outlaws of Thunder Junction
Ruby Collector

Ruby Collector {W}

Creature - Human Detective
When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once.
{1}{R}: Creatures you control get +1/+0 until end of turn.
1/1
Related card: Mox Ruby
  • Alchemy: Outlaws of Thunder Junction
Runecarved Obelisk

Runecarved Obelisk {4}

Artifact
{T}: Add {C}{C}. Put two charge counters on Runecarved Obelisk.
{T}, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk.
  • Alchemy: Outlaws of Thunder Junction
Saint Elenda

Saint Elenda {4}{W}{W}{W}

Legendary Creature - Vampire Cleric
Lifelink
When Saint Elenda enters the battlefield, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
4/7
Related cards: Faith's Fetters Inspiring Cleric Invoke the Divine Ritual of Rejuvenation
  • Alchemy: Outlaws of Thunder Junction
Sapphire Collector

Sapphire Collector {2}{R}

Creature - Human Mercenary
Prowess
When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.
{2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
Related card: Mox Sapphire
  • Alchemy: Outlaws of Thunder Junction
Silent Extraction

Silent Extraction {G}{U}

Instant
Choose target spell. Counter that spell unless its controller pays {2}.
Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
  • Alchemy: Outlaws of Thunder Junction
Solitary Defiance

Solitary Defiance {2}{U}

Enchantment
As long as you control exactly one creature, that creature has vigilance and ward {2}.
Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
  • Alchemy: Outlaws of Thunder Junction
Stalwart Realmwarden

Stalwart Realmwarden {1}{W}{W}

Creature - Human Soldier
First strike, Lifelink
When Stalwart Realmwarden enters the battlefield, the next noncreature spell target opponent casts costs {2} more to cast.
2/2
  • Alchemy: Outlaws of Thunder Junction
Switchgrass Grazer

Switchgrass Grazer {2}{R}{R}

Creature - Horse Mount
Haste
Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps."
Saddle 1
4/4
  • Alchemy: Outlaws of Thunder Junction
Teysa of the Ghost Council

Teysa of the Ghost Council {2}{W}{B}

Legendary Creature - Spirit Advisor
Starting intensity 0
When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1.
Spirits you control get +X/+0, where X is Teysa's intensity.
At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
0/5
  • Alchemy: Outlaws of Thunder Junction