20 cards found
Akroma's Vengeance

Akroma's Vengeance {4}{W}{W}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
Ixidor had only to imagine their ruin and Akroma made it so.
Astral Slide

Astral Slide {2}{W}

Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Eternal Dragon

Eternal Dragon {5}{W}{W}

Creature - Dragon Spirit
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2}
5/5
Eternal Witness

Eternal Witness {1}{G}{G}

Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Oxidize

Oxidize {G}

Instant
Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust."
—Viridian shaman
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plow Under

Plow Under {3}{G}{G}

Sorcery
Put two target lands on top of their owners' libraries.
To renew the land, plow the land. To destroy the land, do nothing.
—Druids' saying
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Renewed Faith

Renewed Faith {2}{W}

Instant
You gain 6 life.
Cycling {1}{W}
When you cycle Renewed Faith, you may gain 2 life.
Rude Awakening

Rude Awakening {4}{G}

Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Scrabbling Claws

Scrabbling Claws {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W}
Tranquil Thicket

Tranquil Thicket

Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G}
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.
2/2
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Wing Shards

Wing Shards {1}{W}{W}

Instant
Target player sacrifices an attacking creature.
Storm
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation