140 cards found
Agadeem's Awakening
Agadeem, the Undercrypt

Agadeem's Awakening {X}{B}{B}{B}

Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
"Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!"
—Vivias, Witch Vessel
Card has other part: Agadeem, the Undercrypt
Agadeem, the Undercrypt
Agadeem's Awakening

Agadeem, the Undercrypt

Land
As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
"Here below the hedron fields, souls and secrets lie entombed."
—Vivias, Witch Vessel
Card has other part: Agadeem's Awakening
Akoum Teeth
Akoum Warrior

Akoum Teeth

Land
Akoum Teeth enters the battlefield tapped.
{T}: Add {R}.
"Rock. Lava. Gravity. They're not cruel, but they're not forgiving either."
—Tyrux, expedition warrior
Card has other part: Akoum Warrior
  • Zendikar Rising
Akoum Warrior
Akoum Teeth

Akoum Warrior {5}{R}

Creature - Minotaur Warrior
Trample
"I'm not cruel, but I have no patience for your mistakes."
—Tyrux, expedition warrior
4/5
Card has other part: Akoum Teeth
  • Zendikar Rising
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven
Related card: Alrund, God of the Cosmos (Alchemy)
Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven (Alchemy)

Alrund, God of the Cosmos (Alchemy) {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven (Alchemy)
Related card: Alrund, God of the Cosmos
  • Kaldheim
Augmenter Pugilist
Echoing Equation

Augmenter Pugilist {1}{G}{G}

Creature - Troll Druid
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
"Hold still. I have a theory about what's going to happen to your face."
3/3
Card has other part: Echoing Equation
Augusta, Dean of Order
Plargg, Dean of Chaos

Augusta, Dean of Order {2}{W}

Legendary Creature - Human Cleric
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
1/3
Card has other part: Plargg, Dean of Chaos
Awaken the Blood Avatar
Extus, Oriq Overlord

Awaken the Blood Avatar {6}{B}{R}

Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Card has other part: Extus, Oriq Overlord
Bala Ged Recovery
Bala Ged Sanctuary

Bala Ged Recovery {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"Always have a backup plan."
—Doral, Bala Ged guide
Card has other part: Bala Ged Sanctuary
Bala Ged Sanctuary
Bala Ged Recovery

Bala Ged Sanctuary

Land
Bala Ged Sanctuary enters the battlefield tapped.
{T}: Add {G}.
"I know it's around here somewhere."
—Doral, Bala Ged guide
Card has other part: Bala Ged Recovery
Barkchannel Pathway
Tidechannel Pathway

Barkchannel Pathway

Land
{T}: Add {G}.
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
Card has other part: Tidechannel Pathway
Beyeen Coast
Beyeen Veil

Beyeen Coast

Land
Beyeen Coast enters the battlefield tapped.
{T}: Add {U}.
"Stay close to my light. You don't want to get lost on the rocks."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Veil
  • Zendikar Rising
Beyeen Veil
Beyeen Coast

Beyeen Veil {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"All you minnows in the murk, come to my light."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Coast
  • Zendikar Rising
Birgi, God of Storytelling
Harnfel, Horn of Bounty

Birgi, God of Storytelling {2}{R}

Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
"This is a tale to make all Kaldheim tremble..."
3/3
Card has other part: Harnfel, Horn of Bounty
Blackbloom Bog
Blackbloom Rogue

Blackbloom Bog

Land
Blackbloom Bog enters the battlefield tapped.
{T}: Add {B}.
"The Raimunza River flows along the branches of jaddi trees for miles before plunging down to feed Blackbloom Lake."
—Exena, expedition rogue
Card has other part: Blackbloom Rogue
  • Zendikar Rising
Blackbloom Rogue
Blackbloom Bog

Blackbloom Rogue {2}{B}

Creature - Human Rogue
Menace
Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
"If you ever want to get back up, do what I say."
—Exena, expedition rogue
2/3
Card has other part: Blackbloom Bog
  • Zendikar Rising
Blex, Vexing Pest
Search for Blex

Blex, Vexing Pest {2}{G}

Legendary Creature - Pest
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.
Pests are typically harvested before they outgrow their enclosures. Blex is far from typical.
3/2
Card has other part: Search for Blex
Blightstep Pathway
Searstep Pathway

Blightstep Pathway

Land
{T}: Add {B}.
"The waters smell oddly sweet, but do not be enticed. You don't want to meet what lurks below the surface."
—Solrun, Beskir warrior
Card has other part: Searstep Pathway
Boulderloft Pathway
Branchloft Pathway

Boulderloft Pathway

Land
{T}: Add {W}.
"The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'"
—Kreq of Sunder Bay
Card has other part: Branchloft Pathway
Branchloft Pathway
Boulderloft Pathway

Branchloft Pathway

Land
{T}: Add {G}.
"Not for the bumble-footed nor wobble-stomached."
—Kreq of Sunder Bay
Card has other part: Boulderloft Pathway
Brightclimb Pathway
Grimclimb Pathway

Brightclimb Pathway

Land
{T}: Add {W}.
"Why risk life and limb exploring the wilds? For this."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Grimclimb Pathway
Clearwater Pathway
Murkwater Pathway

Clearwater Pathway

Land
{T}: Add {U}.
"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall."
—Zahr Gada, Halimar expedition leader
Card has other part: Murkwater Pathway
Cosima, God of the Voyage
The Omenkeel

Cosima, God of the Voyage {2}{U}

Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
Card has other part: The Omenkeel
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
"The greatest danger on the path is a failure of nerve."
—Enwor, Sea Gate Expeditionary House
Card has other part: Timbercrown Pathway