31419 cards found
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
  • Unhinged
"Brims" Barone, Midway Mobster

"Brims" Barone, Midway Mobster {3}{W}{B}

Legendary Creature - Human Rogue
When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
The capo of caps, the hitman of hats, the don of donning fashionable headwear.
5/4
"Lifetime" Pass Holder

"Lifetime" Pass Holder {B}

Creature - Zombie Guest
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
2/1
  • Unfinity 79 365
"Rumors of My Death . . ."

"Rumors of My Death . . ." {2}{B}

Enchantment
{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
By the fourth funeral, the mooks had gotten pretty good at them.
  • Unstable
+2 Mace

+2 Mace {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The weight of this magic weapon falls heavy on the wicked.
  • Adventures in the Forgotten Realms
A Girl and Her Dogs

A Girl and Her Dogs {4}{W}

Creature - Human
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
3/3
  • Mystery Booster 2
A Good Day to Pie

A Good Day to Pie {1}{W}

Instant
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?"
—Pietra, Crafter of Clowns
  • Unfinity 12 298
A Good Thing

A Good Thing {4}{W}{B}

Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
A Killer Among Us

A Killer Among Us {4}{G}

Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
  • Murders at Karlov Manor
A Little Chat

A Little Chat {1}{U}

Instant
Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Streets of New Capenna
A Real Handful

A Real Handful {3}{B}

Creature - Alien Child Guest
As long as one or more hands are touching this creature, it gets +2/+2.
As long as two or more hands are touching this creature, it has menace.
As long as three or more hands are touching this creature, it has lifelink.
1/1
  • Unfinity 87 373
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
"The Seventh Astral Era is come!"
A Tale for the Ages

A Tale for the Ages {1}{W}

Enchantment
Enchanted creatures you control get +2/+2.
With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.
  • Wilds of Eldraine 34 328
  • Wilds of Eldraine Promos 34p 34s
AWOL

AWOL {2}{W}

Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Aang and Katara

Aang and Katara {3}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
5/5
  • Avatar: The Last Airbender Eternal
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
5/5
Card has other part: Aang, Swift Savior
Aang's Defense

Aang's Defense {W}

Instant
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
"I guess you've never fought an Airbender before."
—Aang
  • Avatar: The Last Airbender Eternal 211 266
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Aang's Journey

Aang's Journey {2}

Sorcery - Lesson
Kicker {2}
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
  • Avatar: The Last Airbender
Aang, A Lot to Learn

Aang, A Lot to Learn {2}{G/W}

Legendary Creature - Human Avatar Ally
Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang.
"First you form a ball. Then you've got to get on quick!"
3/2
  • Avatar: The Last Airbender Eternal
Aang, Air Nomad

Aang, Air Nomad {3}{W}{W}

Legendary Creature - Human Avatar Ally
Flying
Vigilance
Other creatures you control have vigilance.
Monk Gyatso taught Aang many things, most importantly to live with joy.
5/4
Aang, Airbending Master

Aang, Airbending Master {4}{W}

Legendary Creature - Human Avatar Ally
When Aang enters, airbend another target creature.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4/4
  • Avatar: The Last Airbender Eternal 74 171
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Aang, Master of Elements
Avatar Aang

Aang, Master of Elements

Legendary Creature - Avatar Ally
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6
Card has other part: Avatar Aang
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
2/3
Card has other part: Aang and La, Ocean's Fury