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Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
Details
Legalities
Printings
  • Alchemy: Murders at Karlov Manor (mythic)

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Foreign names