32841 cards found
Shrine Steward

Shrine Steward {5}

Artifact Creature - Construct
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
From broken swords, the first Imperials forged a peaceful servant to tend the shrines of Eiganjo.
3/2
  • Kamigawa: Neon Dynasty
Shrine of Boundless Growth

Shrine of Boundless Growth {3}

Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on this artifact.
{T}, Sacrifice this artifact: Add {C} for each charge counter on this artifact.
  • New Phyrexia
Shrine of Burning Rage

Shrine of Burning Rage {2}

Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact.
{3}, {T}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
Shrine of Limitless Power

Shrine of Limitless Power {3}

Artifact
At the beginning of your upkeep and whenever you cast a black spell, put a charge counter on this artifact.
{4}, {T}, Sacrifice this artifact: Target player discards a card for each charge counter on this artifact.
  • New Phyrexia
Shrine of Loyal Legions

Shrine of Loyal Legions {2}

Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on this artifact.
{3}, {T}, Sacrifice this artifact: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on this artifact.
Shrine of Piercing Vision

Shrine of Piercing Vision {2}

Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact.
{T}, Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
  • New Phyrexia
Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
Shrink

Shrink {G}

Instant
Target creature gets -5/-0 until end of turn.
"May you decrease like coal upon the hearth . . . Evaporate like water in a pail, Become as little as a linseed-grain . . . And so diminish that you come to nothing."
—Anglo-Saxon curse
Related card: Apocalypse Chime
Shrivel

Shrivel {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
"Do not weep for the frail. Their time couldn't have been that far off."
—Nathrac, plaguesower
Shriveling Rot

Shriveling Rot {2}{B}{B}

Instant
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine {2}{B}
  • Darksteel
Shroofus Sproutsire

Shroofus Sproutsire {2}{G}

Legendary Creature - Saproling
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
His laughter—and everything else about him—was infectious.
1/1
  • Foundations Jumpstart
Shrouded Lore

Shrouded Lore {B}

Sorcery
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Related card: Forgotten Lore
Shrouded Serpent

Shrouded Serpent {4}{U}{U}{U}

Creature - Serpent
Whenever this creature attacks, defending player may pay {4}. If that player doesn't, this creature can't be blocked this turn.
Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
4/4
  • Prophecy
Shrouded Shepherd

Shrouded Shepherd {1}{W}

Creature - Spirit Warrior
When this creature enters, target creature you control gets +2/+2 until end of turn.
2/2
Card has other part: Cleave Shadows
  • Wilds of Eldraine
Shroudstomper

Shroudstomper {3}{W}{W}{B}{B}

Creature - Elemental
Deathtouch
Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
"At least the razorkin are happy when they kill you. The walkers don't even notice."
—Angus, survivor scout
5/5
  • Duskmourn: House of Horror
Shu Cavalry

Shu Cavalry {2}{W}

Creature - Human Soldier
Horsemanship
In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.
2/2
Shu Defender

Shu Defender {2}{W}

Creature - Human Soldier
Whenever this creature blocks, it gets +0/+2 until end of turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
2/2
  • Portal Three Kingdoms
Shu Elite Companions

Shu Elite Companions {4}{W}

Creature - Human Soldier
Horsemanship
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
3/3
Shu Elite Infantry

Shu Elite Infantry {3}{W}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
  • Portal Three Kingdoms
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Shu Foot Soldiers

Shu Foot Soldiers {2}{W}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
  • Portal Three Kingdoms
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When this creature enters, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When this creature enters, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Shu Yun, the Silent Tempest

Shu Yun, the Silent Tempest {2}{U}

Legendary Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
3/2