33454 cards found
Wormhole Warp

Wormhole Warp {2}{R}

Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
  • Mystery Booster 2
Case File Auditor

Case File Auditor {2}{W}

Creature - Human Detective
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
1/4
  • Murders at Karlov Manor 7 7★
Aethermage's Touch

Aethermage's Touch {2}{W}{U}

Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Stalking Leonin

Stalking Leonin {2}{W}

Creature - Cat Archer
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3/3
Ring of Valkas

Ring of Valkas {2}

Artifact - Equipment
Equipped creature has haste.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip {1}
Veil of Assimilation

Veil of Assimilation {1}{W}

Artifact
Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
"Hear only harmony. See only glory. Speak only truth."
—Atraxa
  • Phyrexia: All Will Be One
Wall of Putrid Flesh

Wall of Putrid Flesh {2}{B}

Creature - Wall
Defender
Protection from white
Prevent all damage that would be dealt to this creature by enchanted creatures.
2/4
  • Legends
Saving Grace

Saving Grace {1}{W}

Enchantment - Aura
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
  • Hour of Devastation
Teferi, Druid of Argoth

Teferi, Druid of Argoth {2}{G}{G}{G}

Legendary Creature - Human Druid
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
3/4
  • Mystery Booster 2
The Key to the Vault

The Key to the Vault {1}{U}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
  • Outlaws of Thunder Junction Promos 54p 54s
  • Outlaws of Thunder Junction 54 320 373
Fumble

Fumble {1}{U}

Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
A moment of distraction, a lifetime of regret.
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Related card: Cosmos Elixir (Alchemy)
Anoint

Anoint {W}

Instant
Buyback {3}
Prevent the next 3 damage that would be dealt to target creature this turn.
Root Greevil

Root Greevil {3}{G}

Creature - Beast
{2}{G}, {T}, Sacrifice this creature: Destroy all enchantments of the color of your choice.
The root of all greevils.
2/3
  • Planeshift
Tuktuk Rubblefort

Tuktuk Rubblefort {2}{R}

Creature - Wall
Defender, reach
Creatures you control have haste.
As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
0/3
  • Zendikar Rising
Beyond the Quiet

Beyond the Quiet {3}{W}{W}

Sorcery
Exile all creatures and Spacecraft.
As the supervoid's photon collar washed over them, time stopped. Their souls would experience the grandeur of their demise for eternity.
  • Edge of Eternities Promos 7p 7s
  • Edge of Eternities 7 303
Sheoldred's Headcleaver

Sheoldred's Headcleaver {3}{B}

Creature - Phyrexian Warrior
Menace
Toxic 2
The punishment for sedition, like every other crime in the Dross Pits, is execution.
2/4
  • Phyrexia: All Will Be One
Lull

Lull {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
Putrid Cyclops

Putrid Cyclops {2}{B}

Creature - Zombie Cyclops
When this creature enters, scry 1, then reveal the top card of your library. This creature gets -X/-X until end of turn, where X is that card's mana value.
3/3
  • Future Sight
Saskia the Unyielding

Saskia the Unyielding {B}{R}{G}{W}

Legendary Creature - Human Soldier
Vigilance, haste
As Saskia enters, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3/4
About Face

About Face {R}

Instant
Switch target creature's power and toughness until end of turn.
The overconfident are the most vulnerable.
Rimescale Dragon

Rimescale Dragon {5}{R}{R}

Snow Creature - Dragon
Flying
{2}{S}: Tap target creature and put an ice counter on it.
Creatures with ice counters on them don't untap during their controllers' untap steps.
5/5
  • Coldsnap
Collective Restraint

Collective Restraint {3}{U}

Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Lethargy Trap

Lethargy Trap {3}{U}

Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.
  • Zendikar
Golden Ratio

Golden Ratio {1}{G}{U}

Sorcery
Draw a card for each different power among creatures you control.
"When I look around, I see a world defined by patterns that still manages to defy them."
—Kianne, Quandrix dean
  • Strixhaven: School of Mages