34421 cards found
Beastbreaker of Bala Ged

Beastbreaker of Bala Ged {1}{G}

Creature - Human Warrior
Level up {2}{G}
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
2/2
Beastcaller Savant

Beastcaller Savant {1}{G}

Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
"They come because I call. They stay because I listen."
1/1
Beastie Beatdown

Beastie Beatdown {R}{G}

Sorcery
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
  • Duskmourn: House of Horror
Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Beastmaster's Magemark

Beastmaster's Magemark {2}{G}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
  • Guildpact
Beastrider Vanguard

Beastrider Vanguard {1}{G}

Creature - Human Knight
{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"She knows what I'm thinking before I do. That is what true partnership means."
2/2
  • Aetherdrift
Beasts of Bogardan

Beasts of Bogardan {4}{R}

Creature - Beast
Protection from red
This creature gets +1/+1 as long as an opponent controls a nontoken white permanent.
Bogardan is a land as volatile as the creatures who live there.
3/3
Beat a Path

Beat a Path {2}{R}

Sorcery - Adventure
Up to two target creatures can't block this turn.
You can't give an ogre the runaround.
Card has other part: Bellowing Bruiser
  • Wilds of Eldraine
Beatrix, Loyal General

Beatrix, Loyal General {4}{W}{W}

Legendary Creature - Human Soldier
Vigilance
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
"I commend your courage, but I will show you no mercy."
4/4
  • Final Fantasy 426 554
Bebop & Rocksteady

Bebop & Rocksteady {1}{B/G}{B/G}

Legendary Creature - Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
"They'll beat you with fists, with a bat, with a knife. / So don't try to stop them, just run for your life! / Get set and get ready, / For Bebop and Rocksteady!"
7/5
  • Teenage Mutant Ninja Turtles 140 204 241
Bebop, Skull & Crossbones

Bebop, Skull & Crossbones {1}{B}

Legendary Creature - Boar Mutant
Partner with Rocksteady, Mutant Marauder
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2/1
Related card: Rocksteady, Mutant Marauder
  • Teenage Mutant Ninja Turtles Eternal 15 87
Bebop, Warthog Warrior

Bebop, Warthog Warrior {4}{B}

Legendary Creature - Boar Mutant Warrior
Menace
Rhinos you control have menace.
Swampcycling {2}
5/4
  • Teenage Mutant Ninja Turtles
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse
Card has other part: Call
Beckon Apparition

Beckon Apparition {W/B}

Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered with the coins it demands but can no longer hold.
Beckoning Will-o'-Wisp

Beckoning Will-o'-Wisp {2}{W}

Creature - Spirit
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Follow the light at your own risk.
1/3
  • Commander Legends: Battle for Baldur's Gate
Become Anonymous

Become Anonymous {2}{U}{U}

Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped.
  • Assassin's Creed 14 186
Become Brutes

Become Brutes {1}{R}

Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it.
Related card: Recruit Instructor
  • Wilds of Eldraine
Become Immense

Become Immense {5}{G}

Instant
Delve
Target creature gets +6/+6 until end of turn.
Become the Avalanche

Become the Avalanche {4}{G}{G}

Sorcery
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
"You had your warning. Now you get us."
—Eshki Dragonclaw
  • Tarkir: Dragonstorm Commander 43 83
Become the Pilot

Become the Pilot {3}{U}{U}

Enchantment - Aura
Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
Bedazzle

Bedazzle {4}{B}{R}

Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Card has other part: Bedeck
Bedeck

Bedeck {B/R}{B/R}

Instant
Target creature gets +3/-3 until end of turn.
Card has other part: Bedazzle
Bedevil

Bedevil {B}{B}{R}

Instant
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."
—Tajic
Bedhead Beastie

Bedhead Beastie {4}{R}{R}

Creature - Beast
Menace
Mountaincycling {2}
It had heard monsters were supposed to hide under beds, and it did its best.
5/6
  • Duskmourn: House of Horror
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.