33504 cards found
Arashin War Beast

Arashin War Beast {5}{G}{G}

Creature - Beast
Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library.
6/6
Guiding Voice

Guiding Voice {W}

Sorcery
Put a +1/+1 counter on target creature.
Learn.
When honormancers work together, their compliments are complementary.
  • Strixhaven: School of Mages
Layla Hassan

Layla Hassan {3}{W}

Legendary Creature - Human Assassin
First strike
When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
"I went through hell to bring you here. It had better be worth it."
3/4
Ekundu Griffin

Ekundu Griffin {3}{W}

Creature - Griffin
Flying, first strike
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Suq'Ata trader
2/2
Stangg, Echo Warrior

Stangg, Echo Warrior {2}{R}{G}

Legendary Creature - Human Warrior
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
3/4
  • Dominaria United Commander 42 64
Lightbringer

Lightbringer {2}{W}

Creature - Kor Rebel
{T}, Sacrifice this creature: Exile target black creature.
One thought opens a thousand eyes. One sun brings a thousand dawns.
—Lightbringer creed
2/2
  • Nemesis
Sunrise Sovereign

Sunrise Sovereign {5}{R}

Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.
5/5
Rift Elemental

Rift Elemental {R}

Creature - Elemental
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own."
—Teferi
1/1
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
2/0
Neverwinter Dryad

Neverwinter Dryad {G}

Creature - Dryad
{2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Its life force entwined with its tree, a dryad is an elusive and solitary being that wishes only to be left alone.
1/1
  • Adventures in the Forgotten Realms 195 329
Tiller of Flesh

Tiller of Flesh {3}{W}

Creature - Phyrexian Knight
Whenever you cast a spell that targets one or more permanents, incubate 2.
2/4
  • March of the Machine
Foul Orchard

Foul Orchard

Land
This land enters tapped.
{T}: Add {B} or {G}.
The stench of rotting meat lures flies, goblins, and young raptors.
Shamble Back

Shamble Back {B}

Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Lost loved ones are never truly gone.
  • Shadows over Innistrad
Curtain of Light

Curtain of Light {1}{W}

Instant
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked.
Draw a card.
"Paint gold upon the wind, Shape the wind into a shield, And vanish behind the brightness."
—Snow-Fur, kitsune poet
  • Saviors of Kamigawa
Snowblind

Snowblind {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
  • Ice Age
Harsh Deceiver

Harsh Deceiver {3}{W}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
1/4
  • Champions of Kamigawa
Phyrexian Triniform

Phyrexian Triniform {9}

Artifact Creature - Phyrexian Golem
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore {12}
9/9
Ascended Lawmage

Ascended Lawmage {2}{W}{U}

Creature - Vedalken Wizard
Flying
Hexproof
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
3/2
Minor Misstep

Minor Misstep {U}

Instant
Counter target spell with mana value 1 or less.
No matter how many times he saw it, Sarnvax always relished the look of dawning horror as his foes realized their mistake.
  • Phyrexia: All Will Be One
Oath of the Ancient Wood

Oath of the Ancient Wood {2}{G}

Enchantment
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
"Some gaze upon the forest and see trees. I see true power."
  • Magic 2014
Truefire Captain

Truefire Captain {R}{R}{W}{W}

Creature - Human Knight
Mentor
Whenever this creature is dealt damage, it deals that much damage to target player.
4/3
Crash of Rhino Beetles

Crash of Rhino Beetles {4}{G}

Creature - Insect
Trample
This creature gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
5/5
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When this creature is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Charcoal Diamond

Charcoal Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {B}.
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2