7685 cards found
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
4/2
Flametongue Yearling

Flametongue Yearling {R}{R}

Creature - Kavu
Multikicker {2}
This creature enters with a +1/+1 counter on it for each time it was kicked.
When this creature enters, it deals damage equal to its power to target creature.
2/1
  • Modern Horizons 2 125 350
Flamewake Phoenix

Flamewake Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
This creature attacks each combat if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
2/2
Flamewave Invoker

Flamewave Invoker {2}{R}

Creature - Goblin Mutant
{7}{R}: This creature deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
2/2
Flaming Gambit

Flaming Gambit {X}{R}

Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R}
  • Torment
Flaming Sword

Flaming Sword {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done."
—Tahngarth
  • Mercadian Masques
Flaming Tyrannosaurus

Flaming Tyrannosaurus {5}{R}{R}

Creature - Dinosaur
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
5/5
Flanking Licid

Flanking Licid {1}{R}

Summon Licid
{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.
  • Mystery Booster 2
Flare

Flare {2}{R}

Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
The secret of destruction is simple: everything burns.
Flare of Duplication

Flare of Duplication {1}{R}{R}

Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
"Decent. But let me show you what mastery looks like."
Flaring Flame-Kin

Flaring Flame-Kin {2}{R}

Creature - Elemental Warrior
As long as this creature is enchanted, it gets +2/+2, has trample, and has "{R}: This creature gets +1/+0 until end of turn."
A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.
2/2
Flaring Pain

Flaring Pain {1}{R}

Instant
Damage can't be prevented this turn.
Flashback {R}
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Flash Conscription

Flash Conscription {5}{R}

Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
  • Ravnica: City of Guilds
Flash of Defiance

Flash of Defiance {1}{R}

Sorcery
Green creatures and white creatures can't block this turn.
Flashback—{1}{R}, Pay 3 life.
  • Torment
Flashfires

Flashfires {3}{R}

Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Flayer of the Hatebound

Flayer of the Hatebound {5}{R}

Creature - Devil
Undying
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2
Fledgling Dragon

Fledgling Dragon {2}{R}{R}

Creature - Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has "{R}: This creature gets +1/+0 until end of turn."
2/2
Fleetfeather Sandals

Fleetfeather Sandals {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis
  • Theros
Fleeting Effigy

Fleeting Effigy {R}

Creature - Elemental
Haste
At the beginning of your end step, return this creature to its owner's hand.
{2}{R}: This creature gets +2/+0 until end of turn.
The brushfires of Cori Mountain take on a life all their own.
2/2
  • Tarkir: Dragonstorm
Fleetwheel Cruiser

Fleetwheel Cruiser {4}

Artifact - Vehicle
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
5/3
Fleshpulper Giant

Fleshpulper Giant {5}{R}{R}

Creature - Giant
When this creature enters, you may destroy target creature with toughness 2 or less.
He doesn't hate small folk. He just likes the squishing sound they make.
4/4
  • Magic 2014
Flick a Coin

Flick a Coin {2}{R}

Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token.
Draw a card.
"From here, hit the antique gong, ricochet off the suit of armor, and get Gunrudd on the nose? Is that all?"
  • Wilds of Eldraine
Flight Spellbomb

Flight Spellbomb {1}

Artifact
{T}, Sacrifice this artifact: Target creature gains flying until end of turn.
When this artifact is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
  • Scars of Mirrodin
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Giants believe that tossing redcaps at knights is the best way to deal with both.