33523 cards found
Thran Tome

Thran Tome {4}

Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
  • Weatherlight
Elspeth, Sun's Nemesis

Elspeth, Sun's Nemesis {2}{W}{W}

Legendary Planeswalker - Elspeth
[–1]: Up to two target creatures you control each get +2/+1 until end of turn.
[–2]: Create two 1/1 white Human Soldier creature tokens.
[–3]: You gain 5 life.
Escape — {4}{W}{W}, Exile four other cards from your graveyard.
Loyalty:
5
Hatchet Bully

Hatchet Bully {3}{R}

Creature - Goblin Warrior
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: This creature deals 2 damage to any target.
"It's not much for eating, but I think we can find somethin' to do with it."
3/3
Stalking Tiger Avatar

Stalking Tiger Avatar

Vanguard
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.
Hand size bonus: +0
Life bonus: +2
  • Magic Online Avatars
Vv'viza, Orbital Overseer

Vv'viza, Orbital Overseer {1}{G}{W}{U}

Legendary Creature - Jellyfish Advisor
Flying, Vigilance
When Vv'viza enters, conjure a card of your choice from the Planets Spellbook onto the battlefield.
Whenever you attack, create a Lander token. It becomes a 2/1 artifact creature and gains flying.
4/4
  • Alchemy: Edge of Eternities
Vodalian Merchant

Vodalian Merchant {1}{U}

Creature - Merfolk
When this creature enters, draw a card, then discard a card.
Not choosing sides in a war can be dangerous—but lucrative.
1/2
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
  • Rise of the Eldrazi
Pilgrim of Virtue

Pilgrim of Virtue {2}{W}

Creature - Human Cleric
Protection from black
{W}, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.
"A life is measured by the lives it saves."
1/3
  • Odyssey
Sword of Sinew and Steel

Sword of Sinew and Steel {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}
Aerie Ouphes

Aerie Ouphes {4}{G}

Creature - Ouphe
Sacrifice this creature: It deals damage equal to its power to target creature with flying.
Persist
3/3
  • Eventide
Hare Raising

Hare Raising {G}

Sorcery - Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Card has other part: Pollen-Shield Hare
Ashling the Pilgrim Avatar

Ashling the Pilgrim Avatar

Vanguard
{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.
Hand size bonus: -1
Life bonus: +6
  • Magic Online Avatars
Transcendence

Transcendence {3}{W}{W}{W}

Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.
  • Torment
Astrologian's Planisphere

Astrologian's Planisphere {1}{U}

Artifact - Equipment
Job select
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip {2}
Urza's Command (Alchemy)

Urza's Command (Alchemy) {2}{U}{U}

Instant
Choose two —
• Creatures you don't control get -3/-0 until end of turn.
• Create two tapped Powerstone tokens.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
• Scry 2, then draw a card.
Related card: Urza's Command
  • The Brothers' War
Magmatic Force

Magmatic Force {5}{R}{R}{R}

Creature - Elemental
At the beginning of each upkeep, this creature deals 3 damage to any target.
"Granted, it's the pinnacle of utter destructiveness. So what would you call two of them?"
—Riku of Two Reflections
7/7
Kari Zev, Crew of Two

Kari Zev, Crew of Two {2}{R}{R}

Legendary Creature - Human Pirate
Menace, Haste
Whenever Kari Zev attacks while you don't control a legendary Monkey, conjure a card named Ragavan, Nimble Pilferer onto the battlefield tapped and attacking. At the beginning of the next end step, if that card is on the battlefield, return it to its owner's hand.
3/3
Related card: Ragavan, Nimble Pilferer
  • Alchemy: Aetherdrift
Unidentified Hovership

Unidentified Hovership {1}{W}{W}

Artifact - Vehicle
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
2/2
  • Duskmourn: House of Horror Promos 37p 37s
  • Duskmourn: House of Horror 37 305
Pyroblast

Pyroblast {R}

Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, task mage
Scribe of the Mindful

Scribe of the Mindful {2}{U}

Creature - Human Cleric
{1}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
"The best answers solve more than one riddle."
—Kefnet, god of knowledge
2/2
  • Amonkhet
Seeker's Folly

Seeker's Folly {2}{B}

Sorcery
Choose one —
• Target opponent discards two cards.
• Creatures your opponents control get -1/-1 until end of turn.
While searching the foreboding woods for his favorite helmet, Syr Verlor lost his second-favorite helmet.
  • Foundations
Custodi Squire

Custodi Squire {4}{W}

Creature - Spirit Cleric
Flying
Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3/3
Preacher

Preacher {1}{W}{W}

Creature - Human Cleric
You may choose not to untap this creature during your untap step.
{T}: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
1/1
Saprazzan Outrigger

Saprazzan Outrigger {3}{U}

Creature - Merfolk
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
The Saprazzans excel at both tactics: hit and run.
5/5
  • Mercadian Masques