{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
[–1]: Up to two target creatures you control each get +2/+1 until end of turn. [–2]: Create two 1/1 white Human Soldier creature tokens. [–3]: You gain 5 life. Escape — {4}{W}{W}, Exile four other cards from your graveyard.
Flying, Vigilance When Vv'viza enters, conjure a card of your choice from the Planets Spellbook onto the battlefield. Whenever you attack, create a Lander token. It becomes a 2/1 artifact creature and gains flying.
Trample When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost.
Job select Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip {2}
Choose two — • Creatures you don't control get -3/-0 until end of turn. • Create two tapped Powerstone tokens. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 2, then draw a card.
Menace, Haste Whenever Kari Zev attacks while you don't control a legendary Monkey, conjure a card named Ragavan, Nimble Pilferer onto the battlefield tapped and attacking. At the beginning of the next end step, if that card is on the battlefield, return it to its owner's hand.
Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
You may choose not to untap this creature during your untap step. {T}: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.