33454 cards found
Fleshmad Steed

Fleshmad Steed {1}{B}

Creature - Horse
Whenever another creature dies, tap this creature.
More disturbing than the unknown is a distortion of the familiar.
2/2
  • Theros
Fleshtaker

Fleshtaker {W}{B}

Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1.
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
A soulless husk of endless hunger.
2/2
Flicker

Flicker {1}{W}

Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Who is truer: you who are, or you who are to be?
  • Urza's Destiny
Flicker of Fate

Flicker of Fate {1}{W}

Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
An infinite journey in an infinitesimal time.
Flickerform

Flickerform {1}{W}

Enchantment - Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Giants believe that tossing redcaps at knights is the best way to deal with both.
Flinthoof Boar

Flinthoof Boar {1}{G}

Creature - Boar
This creature gets +1/+1 as long as you control a Mountain.
{R}: This creature gains haste until end of turn.
Through the smoke and flames it hunts, sniffing out the panicked and confused.
2/2
Flitterstep Eidolon

Flitterstep Eidolon {1}{U}

Enchantment Creature - Spirit
Bestow {5}{U}
This creature can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
1/1
Floating-Dream Zubera

Floating-Dream Zubera {1}{U}

Creature - Zubera Spirit
When this creature dies, draw a card for each Zubera that died this turn.
When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets.
1/2
  • Champions of Kamigawa
Flock of Rabid Sheep

Flock of Rabid Sheep {X}{G}{G}

Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
And their bleating was like a wet salmon slapped upon the land—slap! slap! slap!
  • Unglued
Flood of Recollection

Flood of Recollection {U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Jace tumbled down the waterfall and plunged deep into his past.
Related card: Skywriter Djinn
Floodbringer

Floodbringer {1}{U}

Creature - Moonfolk Wizard
Flying
{2}, Return a land you control to its owner's hand: Tap target land.
"Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest."
1/2
  • Betrayers of Kamigawa
Flooded Shoreline

Flooded Shoreline {U}{U}

Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
—Afari, Tales
  • Visions
Floodpits Drowner

Floodpits Drowner {1}{U}

Creature - Merfolk
Flash
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
{1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
2/1
  • Duskmourn: House of Horror
Floriferous Vinewall

Floriferous Vinewall {1}{G}

Creature - Plant Wall
Defender
When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0/2
Flotsam

Flotsam {1}{G/U}

Instant
Mill three cards. Investigate.
Card has other part: Jetsam
  • Murders at Karlov Manor
Flourishing Bloom-Kin

Flourishing Bloom-Kin {1}{G}

Creature - Plant Elemental
This creature gets +1/+1 for each Forest you control.
Disguise {4}{G}
When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
0/0
  • Murders at Karlov Manor
Flourishing Strike

Flourishing Strike {1}{G}

Instant
Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine {2}{G}
  • Modern Horizons 2
Flowering Field

Flowering Field {1}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Some lands are soothing, and their peace can be felt in the soul.
  • Prophecy
Flowering of the White Tree

Flowering of the White Tree {W}{W}

Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
Aragorn planted the new tree in the court by the fountain, and swiftly and gladly it began to grow.
Flowstone Embrace

Flowstone Embrace {1}{R}

Enchantment - Aura
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
—Tome of Elemental Mastery
  • Future Sight
Flowstone Strike

Flowstone Strike {1}{R}

Instant
Target creature gets +1/-1 and gains haste until end of turn.
Aggression exacts its toll.
  • Nemesis
Flowstone Surge

Flowstone Surge {1}{R}

Enchantment
Creatures you control get +1/-1.
The army was never at a loss for weapons; Crovax was their forge.
  • Nemesis
Fluctuator

Fluctuator {2}

Artifact
Cycling abilities you activate cost {2} less to activate.
Fiko summoned only atogs for three straight sessions. The tutor couldn't decide whether to punish his failure or praise his consistency.
Flumph

Flumph {1}{W}

Creature - Jellyfish
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.
0/4