Madness {X}{U}{U} Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
"Don't just win the game. Win the crowd." —Moriana, Mage Tower coach
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
This creature can't block. Other Zombie creatures you control get +1/+1. You may cast this creature from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token.
Hideaway 4 This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
"You should not look in when the candles are lit." —Gollum
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The Lord of the Rings: Tales of Middle-earth
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