33465 cards found
Dust Stalker

Dust Stalker {2}{B}{R}

Creature - Eldrazi
Devoid
Haste
At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
The only traces it leaves are silent gusts and prodigious amounts of wreckage.
5/3
Tooth and Claw

Tooth and Claw {3}{R}

Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
"You deify nature as female—kind and gentle—yet you cringe at what is natural."
—Mirri of the Weatherlight
Undergrowth Leopard

Undergrowth Leopard {1}{G}

Creature - Cat
Vigilance
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
There are those who developed peculiar tastes after generations of dining upon the remains of interclan rivalry.
2/2
  • Tarkir: Dragonstorm
Necroblossom Snarl

Necroblossom Snarl

Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
The Modern Age
Vector Glider

The Modern Age {1}{U}

Enchantment - Saga
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vector Glider
  • Kamigawa: Neon Dynasty
Zanikev Locust

Zanikev Locust {5}{B}

Creature - Insect
Flying
Scavenge {2}{B}{B}
3/3
  • Return to Ravnica
Strands of Undeath

Strands of Undeath {3}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, target player discards two cards.
{B}: Regenerate enchanted creature.
"Why limit yourself to mortal law when you can outlive those who enforce it?"
—Czaric, Orzhov prelate
Llanowar Empath

Llanowar Empath {3}{G}

Creature - Elf Shaman
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand.
2/2
Leyline of Lightning

Leyline of Lightning {2}{R}{R}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Where storm and spellcraft converge.
Riptide Crab

Riptide Crab {1}{W}{U}

Creature - Crab
Vigilance
When this creature dies, draw a card.
It sleeps with its claws open.
1/3
Unyaro Bee Sting

Unyaro Bee Sting {3}{G}

Sorcery
Unyaro Bee Sting deals 2 damage to any target.
"Much can be learned from the bees about dying for a cause."
—Asmira, Holy Avenger
  • Mirage
Polluted Mire

Polluted Mire

Land
This land enters tapped.
{T}: Add {B}.
Cycling {2}
Caretaker's Talent

Caretaker's Talent {2}{W}

Enchantment - Class
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
  • Bloomburrow Promos 6p 6s
  • Bloomburrow
Sensory Deprivation

Sensory Deprivation {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Stern Dismissal

Stern Dismissal {U}

Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Cities offer tribute to Ephara and carve her image into their walls, imploring her to protect them from the dangers of the wild.
  • Theros Beyond Death
Crystalline Crawler

Crystalline Crawler {4}

Artifact Creature - Construct
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from this creature: Add one mana of any color.
{T}: Put a +1/+1 counter on this creature.
1/1
Dream Prowler

Dream Prowler {2}{U}{U}

Creature - Illusion
This creature can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
1/5
Demon-Possessed Witch
Kindly Stranger

Demon-Possessed Witch

Creature - Human Shaman
(Color indicator: Demon-Possessed Witch is black)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
"It looks like you could use some protection of your own."
4/3
Card has other part: Kindly Stranger
Hangarback Assembler

Hangarback Assembler {1}{W}

Artifact
Start your engines!
When this artifact enters, conjure a card named Hangarback Walker onto the battlefield, then put a +1/+1 counter on it.
Max speed — At the beginning of your end step, put a +1/+1 counter on each artifact creature and/or Vehicle you control.
Related card: Hangarback Walker
  • Alchemy: Aetherdrift
The Powerful Dragon

The Powerful Dragon {3}{R}{R}

Legendary Creature - Dragon
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.
3/5
  • Unknown Event
Time Wipe

Time Wipe {2}{W}{W}{U}

Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi
Fang-Druid Summoner

Fang-Druid Summoner {3}{G}

Creature - Ape Druid
Reach
When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
2/4
  • Aetherdrift
Tyvar Kell (Alchemy)

Tyvar Kell (Alchemy) {2}{G}{G}

Legendary Planeswalker - Tyvar
Elves you control have "{T}: Add {B}."
[+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn.
[0]: Create a 1/1 green Elf Warrior creature token.
[–7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Loyalty:
4
Related card: Tyvar Kell
  • Kaldheim
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
This creature can't block.
He hovers silently above the city, scouting for when the ripest necks pass through the darkest alleys.
2/1
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."