This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land.
{T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice this land: Create an 8/8 green and white Elemental creature token with vigilance.
[+1]: Draw a card, then discard a card at random. [–4]: Tibalt deals damage equal to the number of cards in target player's hand to that player. [–6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Whenever a creature deals damage to this creature, this creature deals that much damage to that creature. Whenever a spell deals damage to this creature, this creature deals that much damage to that spell's controller.
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Danger often lurks in the allure of crystal shards.
Whenever you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a glass counter on up to one target nonland permanent. When you planeswalk away from here, destroy all permanents with glass counters on them.
You may cast this spell as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature.