25719 cards found
Aerial Extortionist

Aerial Extortionist {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
4/3
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet
2/2
Aerial Modification

Aerial Modification {4}{W}

Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3
Aerial Surveyor

Aerial Surveyor {2}{W}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
  • Neon Dynasty Commander 5 39
Aerial Toastmaster

Aerial Toastmaster {3}{W}

Artifact Creature - Cyborg Rigger
Flying
{3}{W}, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3/2
  • Unstable
Aerialephant

Aerialephant {3}{W}

Creature - Elephant Performer
Flying
When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Everyone wants to talk about the elephant in this room.
3/2
  • Unfinity 2 288
Aerie Auxiliary

Aerie Auxiliary {3}{W}

Creature - Bird Soldier
Flying
When this creature enters, support 2.
The hordechief's ground tactics were unsurpassed. If only he'd thought to watch the skies.
3/3
  • Modern Horizons 3
Aerie Bowmasters

Aerie Bowmasters {2}{G}{G}

Creature - Dog Archer
Reach
Megamorph {5}{G}
3/4
Aerie Mystics

Aerie Mystics {4}{W}

Creature - Bird Wizard
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
3/3
Aerie Ouphes

Aerie Ouphes {4}{G}

Creature - Ouphe
Sacrifice this creature: It deals damage equal to its power to target creature with flying.
Persist
3/3
  • Eventide
Aerie Worshippers

Aerie Worshippers {3}{U}

Creature - Human Cleric
Inspired — Whenever this creature becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
They can conjure stars from a clear sky.
2/4
  • Born of the Gods
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Aerith, Last Ancient

Aerith, Last Ancient {2}{G}{W}

Legendary Creature - Human Cleric Druid
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
"The flowers they ... they have something important to tell us."
3/5
  • Final Fantasy Commander 76 163 471
Aeromoeba

Aeromoeba {3}{U}

Creature - Elemental Beast
Flying
Discard a card: Switch this creature's power and toughness until end of turn.
Some clouds heed no wind.
2/4
Aeromunculus

Aeromunculus {1}{G}{U}

Creature - Homunculus Mutant
Flying
{2}{G}{U}: Adapt 1.
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
  • Ravnica Allegiance
Aeronaut Admiral

Aeronaut Admiral {3}{W}

Creature - Human Pilot
Flying
Vehicles you control have flying.
The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.
3/1
Aeronaut Cavalry

Aeronaut Cavalry {4}{W}

Creature - Human Soldier
Flying
When this creature enters, put a +1/+1 counter on another target Soldier you control.
"The ground is where wars are waged, but the air is where they are won."
—Harbin, vanguard aviator
3/4
  • The Brothers' War
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
This creature has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Aeronaut's Wings

Aeronaut's Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.
  • The Brothers' War
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait {4}{G}{U}

Legendary Creature - Serpent
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Favorite Cheer: The Wave
"Spreading school spirit one shipwreck at a time."
5/5
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird Construct
Flying
This creature can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.
2/1
Aether Adept

Aether Adept {1}{U}{U}

Creature - Human Wizard
When this creature enters, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Aether Barrier

Aether Barrier {2}{U}

Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1}.
"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
—Belbe
  • Nemesis
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2/1