4371 cards found
Angelic Observer

Angelic Observer {5}{W}

Creature - Angel Advisor
This spell costs {1} less to cast for each Citizen you control.
Flying
Still and solemn as the statues of her kind that decorated the Park Heights rooftops, she gazed in sorrow on the city below.
3/3
  • Streets of New Capenna
Angelic Overseer

Angelic Overseer {3}{W}{W}

Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.
5/3
  • Innistrad
Angelic Page

Angelic Page {1}{W}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Angelic Protector

Angelic Protector {3}{W}

Creature - Angel
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
Angelic Purge

Angelic Purge {2}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
"We must save you from yourselves."
Angelic Quartermaster

Angelic Quartermaster {3}{W}{W}

Creature - Angel Soldier
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
"Stand strong. We will reclaim the dawn."
3/3
Angelic Renewal

Angelic Renewal {1}{W}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Angels watch over mortals with heavy hearts, knowing what fate awaits them in the end.
Angelic Reward

Angelic Reward {3}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Angelic Sell-Sword

Angelic Sell-Sword {4}{W}

Creature - Angel Mercenary
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
4/4
  • Outlaws of Thunder Junction Commander 10 46
Angelic Skirmisher

Angelic Skirmisher {4}{W}{W}

Creature - Angel
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
"A keen mind wields an army as a deft hand wields a sword."
4/4
Angelic Sleuth

Angelic Sleuth {2}{W}

Creature - Angel Advisor
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
Some crime scenes' secrets can only be discerned from an angel's-eye view.
2/3
Angelic Voices

Angelic Voices {2}{W}{W}

Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
0/4
Angelsong

Angelsong {1}{W}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Angry Mob

Angry Mob {2}{W}{W}

Creature - Human
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
2+*/2+*
Animal Boneyard

Animal Boneyard {2}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
"The animal spirits are the Ancestor's grandchildren. Remember them."
—Mystic elder
  • Odyssey
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Annex Sentry

Annex Sentry {2}{W}

Artifact Creature - Phyrexian Cleric
Toxic 1
When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
There's never a need to change the watch, for the servants of Norn are sleepless.
1/4
Anoint

Anoint {W}

Instant
Buyback {3}
Prevent the next 3 damage that would be dealt to target creature this turn.
Anointed Chorister

Anointed Chorister {W}

Creature - Human Cleric
Lifelink
{4}{W}: Anointed Chorister gets +3/+3 until end of turn.
"I sing of benevolence and mercy, of golden wings bringing comfort to the meek and downtrodden."
1/1
  • Core Set 2021
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"The gods here may walk among the people, but they are not with them."
—Gideon Jura
Related card: Faithful Disciple
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm {3}{W}
1/3
Anointer of Champions

Anointer of Champions {W}

Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."
1/1
Anointer of Valor

Anointer of Valor {5}{W}

Creature - Angel
Flying
Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today."
3/5