1810 cards found
Brine Comber
Brinebound Gift

Brine Comber {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
1/1
Card has other part: Brinebound Gift
Related card: Brine Comber (Alchemy)
Brine Comber (Alchemy)
Brinebound Gift (Alchemy)

Brine Comber (Alchemy) {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
2/2
Card has other part: Brinebound Gift (Alchemy)
Related card: Brine Comber
  • Innistrad: Crimson Vow
Brinebound Gift
Brine Comber

Brinebound Gift

Enchantment - Aura
(Color indicator: Brinebound Gift is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber
Related card: Brinebound Gift (Alchemy)
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
  • Innistrad: Crimson Vow
Bring Back

Bring Back {G/W}{G/W}{G/W}{G/W}

Sorcery - Adventure
Create two 1/1 white Human creature tokens.
Card has other part: Oakhame Ranger
Brokers' Safeguard

Brokers' Safeguard {W}{U}

Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
  • Alchemy: New Capenna
Bronzebeak Moa

Bronzebeak Moa {2}{G}{W}

Creature - Bird
Whenever another creature you control enters, Bronzebeak Moa gets +3/+3 until end of turn.
They fight for their home with more loyalty than any conscript.
2/2
Bronzehide Lion

Bronzehide Lion {G}{W}

Creature - Cat
{G}{W}: Bronzehide Lion gains indestructible until end of turn.
When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3/3
Bruna, Light of Alabaster

Bruna, Light of Alabaster {3}{W}{W}{U}

Legendary Creature - Angel
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5/5
Brushfire Elemental

Brushfire Elemental {R}{G}

Creature - Elemental
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, Brushfire Elemental gets +2/+2 until end of turn.
1/1
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When Buried in the Garden enters, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Burning-Tree Bloodscale

Burning-Tree Bloodscale {2}{R}{G}

Creature - Lizard Berserker
Bloodthirst 1
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
2/2
Burning-Tree Emissary

Burning-Tree Emissary {R/G}{R/G}

Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
2/2
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
Burnished Dunestomper
Tarkir Duneshaper

Burnished Dunestomper

Creature - Phyrexian Dog Warrior
(Color indicator: Burnished Dunestomper is white and green)
Trample
"Your precious dragonlords repressed your instincts, cur. You were born a hunter. Evolve, and hunt again."
—Benzir, archdruid of Temple Might
4/3
Card has other part: Tarkir Duneshaper
  • March of the Machine
Burrowguard Mentor

Burrowguard Mentor {G}{W}

Creature - Rabbit Soldier
Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
"On your paws! I've been fighting in these fields for more seasons than you've had hot dinners!"
*/*
  • Bloomburrow
Bustle

Bustle {4}{R/G}{R/G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Card has other part: Hustle
  • Murders at Karlov Manor
Butterbur, Bree Innkeeper

Butterbur, Bree Innkeeper {2}{G}{W}

Legendary Creature - Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token.
"I hope you'll be comfortable. You'll be wanting supper, I don't doubt. As soon as may be. This way now!"
3/3
  • The Lord of the Rings: Tales of Middle-earth 197 648
Buxton, Decorated Host

Buxton, Decorated Host {3}{G}{W}

Legendary Creature - Rabbit Noble
Convoke
At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4
  • Alchemy: Bloomburrow
Byode, Inverse Sun

Byode, Inverse Sun {2}{U}{B}

Legendary Universewalker - Byode
+2: Mill three cards, then return any number of cards from different Universes milled this way from your graveyard to your hand.
-X: Choose a Universe you haven't chosen this way this game. You may cast a spell from that Universe with mana value X or less from your hand without paying its mana cost.
Byode, Inverse Sun can be your commander.
Your deck can include Universes Beyond cards of any color identity.
  • 2021 Heroes of the Realm
Byrke, Long Ear of the Law

Byrke, Long Ear of the Law {4}{G}{W}

Legendary Creature - Rabbit Soldier
Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
4/4
  • Bloomburrow
Cabaretti Revels

Cabaretti Revels {1}{R}{G}

Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
  • Alchemy: New Capenna
Cactusfolk Sureshot

Cactusfolk Sureshot {2}{R}{G}

Creature - Plant Mercenary
Reach
Ward {2}
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
  • Outlaws of Thunder Junction
Cadira, Caller of the Small

Cadira, Caller of the Small {1}{G}{W}

Legendary Creature - Orc Ranger
Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
She roams the border between wilderness and civilization, protecting those who need it most.
3/3
  • Commander Legends: Battle for Baldur's Gate 269 417 528
Cait, Cage Brawler

Cait, Cage Brawler {R}{G}

Legendary Creature - Human Warrior
During your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
1/1