This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.
Prototype {3}{U} — 3/3 When this creature enters, return target creature an opponent controls with power less than this creature's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
wHeN YoU pLAnESWalK tO tHIs pLAnE, eACh pLAyER cHoOSeS a nOnBlACk cREaTuRE tHEy cONtrOl. dEsTRoy tHOsE cREatUReS. wHeNEveR cHoAS EnSUEs, pERfoRm tHe foLLowiNG pROceSs X tiMEs, wHErE X iS tHe nUmBEr oF tImeS yOU'vE roLLeD tHe PlaNAr diE tHIs tuRN. eAcH oPPonENt LOseS 3 LiFE uNLeSs tHAt pLAyEr sAcRiFicEs A nOnLaND pErManENt OR diSCaRds a cArD.
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.
Flying When Ezrim enters, investigate twice. {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell."
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.