30167 cards found
Sarkhan, Dragon Ascendant

Sarkhan, Dragon Ascendant {1}{R}

Legendary Creature - Human Druid
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
2/2
Sarkhan, Dragonsoul

Sarkhan, Dragonsoul {4}{R}{R}

Legendary Planeswalker - Sarkhan
[+2]: Sarkhan deals 1 damage to each opponent and each creature your opponents control.
[–3]: Sarkhan deals 4 damage to target player or planeswalker.
[–9]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Loyalty:
5
Sarkhan, Fireblood

Sarkhan, Fireblood {1}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[–7]: Create four 5/5 red Dragon creature tokens with flying.
Loyalty:
3
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame {1}{U}{R}

Legendary Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
2/4
Sarkhan, the Dragonspeaker

Sarkhan, the Dragonspeaker {3}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste.
[–3]: Sarkhan deals 4 damage to target creature.
[–6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Loyalty:
4
Sarpadian Empires, Vol. VII

Sarpadian Empires, Vol. VII {3}

Artifact
As this artifact enters, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Create a 1/1 creature token of the chosen color and type.
The past still lives within its pages, waiting for its time to come again.
  • Time Spiral
Sarpadian Simulacrum

Sarpadian Simulacrum {R}

Artifact Creature - Goblin
Haste
{3}{R}, Sacrifice this creature: It deals 4 damage to target creature.
Built to be super soldiers, the goblins preferred just being super destructive.
1/1
  • Modern Horizons 3
Sarulf's Packmate

Sarulf's Packmate {3}{G}

Creature - Wolf
When this creature enters, draw a card.
Foretell {1}{G}
3/3
Sarulf, Realm Eater

Sarulf, Realm Eater {1}{B}{G}

Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3
Saruli Caretaker

Saruli Caretaker {G}

Creature - Dryad
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
"I hold the seed of our new beginning."
0/3
  • Ravnica Allegiance
Saruli Gatekeepers

Saruli Gatekeepers {3}{G}

Creature - Elf Warrior
When this creature enters, if you control two or more Gates, you gain 7 life.
In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.
2/4
  • Dragon's Maze
Saruman of Many Colors

Saruman of Many Colors {3}{W}{U}{B}

Legendary Creature - Avatar Wizard
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Saruman the White

Saruman the White {4}{U}

Legendary Creature - Avatar Wizard
Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2.
"Sauron's victory is at hand; and there will be rich reward for those who aided it."
4/4
  • The Lord of the Rings: Tales of Middle-earth 67 518
Saruman's Trickery

Saruman's Trickery {1}{U}{U}

Instant
Counter target spell.
Amass Orcs 1.
"I gave you the chance of aiding me willingly."
—Saruman
  • The Lord of the Rings: Tales of Middle-earth 68 519
Saruman, the White Hand

Saruman, the White Hand {1}{U}{B}{R}

Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value.
Goblins and Orcs you control have ward {2}.
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
2/5
  • Tales of Middle-earth Commander 8 91 477
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Sasaya's Essence

Sasaya's Essence

Legendary Enchantment
(Sasaya's Essence keeps color and mana cost of Sasaya, Orochi Ascendant when flipped)
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Card has other part: Sasaya, Orochi Ascendant
  • Saviors of Kamigawa
Sasaya, Orochi Ascendant

Sasaya, Orochi Ascendant {1}{G}{G}

Legendary Creature - Snake Monk
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya.
2/3
Card has other part: Sasaya's Essence
  • Saviors of Kamigawa
Saskia the Unyielding

Saskia the Unyielding {B}{R}{G}{W}

Legendary Creature - Human Soldier
Vigilance, haste
As Saskia enters, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3/4
Satoru Umezawa

Satoru Umezawa {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {2}{U}{B}.
2/4
Related card: Satoru Umezawa (Alchemy)
Satoru, the Infiltrator

Satoru, the Infiltrator {U}{B}

Legendary Creature - Human Ninja Rogue
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
"This backwater doesn't have a single wall, ward, or guard that could keep me out."
2/3
  • Outlaws of Thunder Junction Promos 230p 230s
  • Outlaws of Thunder Junction 230 298
Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Satya, Aetherflux Genius

Satya, Aetherflux Genius {1}{U}{R}{W}

Legendary Creature - Human Artificer
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E}. At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.
3/5
Satyr Enchanter

Satyr Enchanter {1}{G}{W}

Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
2/2
Satyr Firedancer

Satyr Firedancer {1}{R}

Enchantment Creature - Satyr
Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.
His heart, the coal; his eye, the spark; his hand, the whirling flame.
1/1
  • Born of the Gods