33454 cards found
Lightning Stormkin

Lightning Stormkin {U}{R}

Creature - Elemental Wizard
Flying
Haste
"I strike in the same place as many times as necessary."
2/2
  • Core Set 2020
Angel of Eternal Dawn

Angel of Eternal Dawn {2}{W}

Creature - Angel
Flying
When this creature enters, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4
  • Alchemy: Innistrad
Lapis Orb of Dragonkind (Alchemy)

Lapis Orb of Dragonkind (Alchemy) {2}{U}

Artifact
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
Related card: Lapis Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Ironsoul Enforcer

Ironsoul Enforcer {4}{W}

Artifact Creature - Human Samurai
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
"You break it, you buy it. You steal it, I find it."
4/4
  • Neon Dynasty Commander 7 41
Trestle Troll

Trestle Troll {1}{B}{G}

Creature - Troll
Defender
Reach
{1}{B}{G}: Regenerate this creature.
Unwelcome in Golgari colonies, he found his own dark place from which to represent the Swarm.
1/4
  • Return to Ravnica
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
"Light up the dark to find your way, and the dark may seek you out."
—Zalin the Gutter Bard
Related card: Ishkanah, Broodmother
Contagion Engine

Contagion Engine {6}

Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate twice.
Related card: Contagion Dispenser
Nikko-Onna

Nikko-Onna {2}{W}

Creature - Spirit
When this creature enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
2/2
Dragon Whisperer

Dragon Whisperer {R}{R}

Creature - Human Shaman
{R}: This creature gains flying until end of turn.
{1}{R}: This creature gets +1/+0 until end of turn.
Formidable{4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
2/2
  • Dragons of Tarkir
Oltec Matterweaver

Oltec Matterweaver {2}{W}

Creature - Human Artificer
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
2/4
Outland Colossus

Outland Colossus {3}{G}{G}

Creature - Giant
Renown 6
This creature can't be blocked by more than one creature.
6/6
Vengeful Ancestor

Vengeful Ancestor {2}{R}{R}

Creature - Spirit Dragon
Flying
Whenever this creature enters or attacks, goad target creature.
Whenever a goaded creature attacks, it deals 1 damage to its controller.
3/4
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When this creature exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Vega, the Watcher

Vega, the Watcher {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
2/2
Related card: Vega, the Watcher (Alchemy)
Tolarian Entrancer

Tolarian Entrancer {1}{U}

Creature - Human Wizard
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
"Why should I boast? The bards will do it for me—and with music."
—Ertai, wizard adept
1/1
  • Weatherlight
Sword of Hours

Sword of Hours {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip {2}
  • Forgotten Realms Commander
Bone Shards

Bone Shards {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
In the Kathari dumping grounds known as the Boneheaps, its not hard to improvise an offense.
Inexorable Blob

Inexorable Blob {2}{G}

Creature - Ooze
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
3/3
Azorius Aethermage

Azorius Aethermage {1}{W}{U}

Creature - Human Wizard
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
In her single metasphere are bound the records of every Aetheric transaction since the time of Azor.
1/1
  • Dissension
Braulios of Pheres Band

Braulios of Pheres Band {3}{G}{G}

Legendary Creature - Centaur Scout
Braulios's power and toughness are each equal to the number of lands you control.
Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
"Your claim to this land is as tenuous as my tolerance of your presence on it."
*/*
  • Foundations Jumpstart
Enthusiastic Study

Enthusiastic Study {2}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Learn.
"If the pen is mightier than the sword, just think what a giant tome could do!"
  • Strixhaven: School of Mages
Counterflux

Counterflux {U}{U}{R}

Instant
This spell can't be countered.
Counter target spell you don't control.
Overload {1}{U}{U}{R}
Back for More

Back for More {4}{B}{G}

Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control.
"How can you be sure you pierced its heart? Do you even know where its heart is?"
—Trundan, Indatha poacher
Organic Extinction

Organic Extinction {8}{W}{W}

Sorcery
Improvise
Destroy all nonartifact creatures.
"Technology evolves faster than a blade can swing."
—Arima, lead inventor of the Futurists
Splendid Agony

Splendid Agony {2}{B}

Instant
Distribute two -1/-1 counters among one or two target creatures.
"Wherever you are in the city, you can feel the presence of the God-Pharaoh. Take comfort in that."
—Ukhat, vizier of initiation