33454 cards found
Thran Quarry

Thran Quarry

Land
At the beginning of the end step, if you control no creatures, sacrifice this land.
{T}: Add one mana of any color.
Ghired, Conclave Exile

Ghired, Conclave Exile {2}{R}{G}{W}

Legendary Creature - Human Shaman
When Ghired enters, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters tapped and attacking.
2/5
Valko Indorian, Researcher

Valko Indorian, Researcher {W}{U}

Legendary Creature - Human Wizard
Rulebreaker — If Valko Indorian, Researcher is your Commander, you may include all artifacts and enchantments in your deck regardless of color identity.
Artifacts and enchantments you own everywhere become both types. (This applies to your library, hand, battlefield, and so on.)
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Valko Indorian.
2/2
  • Unknown Event
Patrician's Scorn

Patrician's Scorn {3}{W}

Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.
Destroy all enchantments.
Lady Farisa's contempt of tawdry kitsch grew even more infamous after her death.
  • Future Sight
Smuggler Captain

Smuggler Captain {3}{B}

Creature - Human Pirate
Draft this card face up.
As you draft a card, you may reveal it, note its name, then turn this card face down.
When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
2/2
  • Conspiracy: Take the Crown
Far Fortune, End Boss

Far Fortune, End Boss {2}{B}{R}

Legendary Creature - Human Mercenary
Start your engines!
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5
Rooftop Saboteurs
Invasion of Kamigawa

Rooftop Saboteurs

Creature - Moonfolk Ninja
(Color indicator: Rooftop Saboteurs is blue)
Flying
Whenever this creature deals combat damage to a player or battle, draw a card.
The pace of Kamigawa's development meant that Jin-Gitaxias's intel was already outdated when the invaders arrived.
2/3
Card has other part: Invasion of Kamigawa
  • March of the Machine
Hydromorph Guardian

Hydromorph Guardian {2}{U}

Creature - Elemental
{U}, Sacrifice this creature: Counter target spell that targets a creature you control.
In front of every strong leader is a pool of loyal bodyguards.
2/2
  • Torment
Root Spider

Root Spider {3}{G}

Creature - Spider
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
"They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble
2/2
Related card: Apocalypse Chime
  • Homelands
Viashino Fangtail

Viashino Fangtail {2}{R}{R}

Creature - Lizard Warrior
{T}: This creature deals 1 damage to any target.
"When the bony terminus gets too large, it's shed from the tail in coinciding periods of heightened aggression and hunger."
—Simic research notes
3/3
  • Ravnica: City of Guilds
Guidelight Matrix

Guidelight Matrix {2}

Artifact
When this artifact enters, draw a card.
{2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
{2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn.
  • Aetherdrift
Spire Phantasm

Spire Phantasm {2}{U}{U}

Creature - Gargoyle Illusion
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2
  • Conspiracy: Take the Crown
Raven Guild Initiate

Raven Guild Initiate {2}{U}

Creature - Human Wizard
Morph—Return a Bird you control to its owner's hand.
The Raven Guild soars on winds of unease.
1/4
  • Scourge
Bloodtallow Candle

Bloodtallow Candle {1}

Artifact
{6}, {T}, Sacrifice this artifact: Target creature gets -5/-5 until end of turn.
"Bring me an angel feather, and I will give you one death in return. There can be no turning back once the candle is lit."
—Whisper, blood liturgist
  • Dominaria
Harvesttide Sentry

Harvesttide Sentry {1}{G}

Creature - Human Warrior
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.
She patrols the darkness so that others can forget their worries for one bright evening.
3/1
Clinging Mists

Clinging Mists {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
  • Dark Ascension
Fume Spitter

Fume Spitter {B}

Creature - Phyrexian Horror
Sacrifice this creature: Put a -1/-1 counter on target creature.
"Our archers made sport of it as it fumbled its way up the slag ridge. As it collapsed we thought ourselves safe, but the foul thing carried more than necrogen."
—Adaran, Tangle hunter
1/1
Skyshroud Forest

Skyshroud Forest

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.
Benthic Djinn

Benthic Djinn {2}{U}{B}

Creature - Djinn
Islandwalk
At the beginning of your upkeep, you lose 2 life.
"In all my years I've only met one mage who successfully trapped a djinn—and none who tried and failed."
—Talibah, embermage
5/3
  • Mirage
Loot Dispute

Loot Dispute {3}{R}

Enchantment
When this enchantment enters, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Commander Legends: Battle for Baldur's Gate 631 677
Razorgrass Screen

Razorgrass Screen {1}

Artifact Creature - Wall
Defender
This creature blocks each combat if able.
Hand-stitched, and marked by the blood of the Auriok.
2/1
  • Fifth Dawn
Woodland Chasm

Woodland Chasm

Snow Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped.
"Is this the grave of a god? A tunnel carved by the Cosmos Serpent? It matters not. It is no place for us."
—Iskene, Kannah storyteller
Blasting Station

Blasting Station {3}

Artifact
{T}, Sacrifice a creature: This artifact deals 1 damage to any target.
Whenever a creature enters, you may untap this artifact.
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Thriving Grubs

Thriving Grubs {1}{R}

Creature - Gremlin
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Some passengers ride without tickets.
2/1
  • Kaladesh