29220 cards found
Benediction of Moons

Benediction of Moons {W}

Sorcery
You gain 1 life for each player.
Haunt
When the creature this card haunts dies, you gain 1 life for each player.
Benefaction of Rhonas

Benefaction of Rhonas {2}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
It falls to the gods to help all become worthy of the afterlife.
  • Amonkhet
Benefactor's Draught

Benefactor's Draught {1}{G}

Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Benevolent Ancestor

Benevolent Ancestor {2}{W}

Creature - Spirit
Defender
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
0/4
Benevolent Blessing

Benevolent Blessing {1}{W}

Enchantment - Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
  • Commander Legends
Benevolent Bodyguard

Benevolent Bodyguard {W}

Creature - Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
1/1
Benevolent Geist
Malevolent Hermit

Benevolent Geist

Creature - Spirit Wizard
(Color indicator: Benevolent Geist is blue)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
All his old grudges suddenly seemed laughably petty. So he laughed.
2/2
Card has other part: Malevolent Hermit
Benevolent Offering

Benevolent Offering {3}{W}

Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Benevolent Unicorn

Benevolent Unicorn {1}{W}

Creature - Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
The best use for a unicorn's horn is to adorn a unicorn.
—Femeref adage
1/2
  • Mirage
Bennie Bracks, Zoologist

Bennie Bracks, Zoologist {3}{W}

Legendary Creature - Elf Druid
Convoke
At the beginning of each end step, if you created a token this turn, draw a card.
His enthusiastic curiosity puts even the most fearsome of beasts at ease.
3/2
Benthic Anomaly

Benthic Anomaly {6}{U}

Creature - Eldrazi Serpent
Devoid
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
7/8
  • Modern Horizons 3 Commander
Benthic Behemoth

Benthic Behemoth {5}{U}{U}{U}

Creature - Serpent
Islandwalk
The sea has many secrets, but some are too big to be kept.
7/6
Benthic Biomancer

Benthic Biomancer {U}

Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1.
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
"I am my life's work."
1/1
Benthic Criminologists

Benthic Criminologists {4}{U}

Creature - Merfolk Wizard
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.
4/5
  • Murders at Karlov Manor
Benthic Djinn

Benthic Djinn {2}{U}{B}

Creature - Djinn
Islandwalk
At the beginning of your upkeep, you lose 2 life.
"In all my years I've only met one mage who successfully trapped a djinn—and none who tried and failed."
—Talibah, embermage
5/3
  • Mirage
Benthic Explorers

Benthic Explorers {3}{U}

Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.
2/4
Benthic Giant

Benthic Giant {5}{U}

Creature - Giant
Hexproof
"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."
—Callaphe the mariner
4/5
Benthic Infiltrator

Benthic Infiltrator {2}{U}

Creature - Eldrazi Drone
Devoid
Ingest
This creature can't be blocked.
1/4
Benthicore

Benthicore {6}{U}

Creature - Elemental
When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn.
5/5
  • Lorwyn
Bequeathal

Bequeathal {G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw two cards.
"On my death, I give you this treasure: the knowledge that life is hard, yet too soon past."
—Dal funeral rite
  • Exodus
Bereaved Survivor
Dauntless Avenger

Bereaved Survivor {2}{W}

Creature - Human Peasant
When another creature you control dies, transform this creature.
"With Avacyn gone, I no longer knew who to pray to. Alone, I wept for a sister who would never return."
2/1
Card has other part: Dauntless Avenger
Bereavement

Bereavement {1}{B}

Enchantment
Whenever a green creature dies, its controller discards a card.
Grief is a razor that slices the soul.
Beregond of the Guard

Beregond of the Guard {3}{W}

Legendary Creature - Human Soldier
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
"Beregond, if you can, do something to stop any dreadful thing from happening."
—Pippin
3/3
  • Tales of Middle-earth Commander 9 93 411
Berg Strider

Berg Strider {4}{U}

Snow Creature - Giant Wizard
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step.
4/4
Berserk

Berserk {G}

Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.