28547 cards found
Seer of Stolen Sight

Seer of Stolen Sight {2}{B}

Creature - Phyrexian Warlock
Menace
Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1.
2/3
  • March of the Machine
Seer of the Last Tomorrow

Seer of the Last Tomorrow {2}{U}

Creature - Snake Cleric
{U}, {T}, Discard a card: Target player mills three cards.
"The truth? It's been here all along. The Hours as we understood them are lies."
1/4
Seer's Lantern

Seer's Lantern {3}

Artifact
{T}: Add {C}.
{2}, {T}: Scry 1.
A light to bring hope in dark times.
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Seer's Vision

Seer's Vision {2}{U}{B}

Enchantment
Your opponents play with their hands revealed.
Sacrifice this enchantment: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
  • Invasion
Seething Anger

Seething Anger {R}

Sorcery
Buyback {3}
Target creature gets +3/+0 until end of turn.
Seething Landscape

Seething Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling {U}{B}{R}
  • Modern Horizons 3
Seething Pathblazer

Seething Pathblazer {2}{R}

Creature - Elemental Warrior
Sacrifice an Elemental: This creature gets +2/+0 and gains first strike until end of turn.
"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."
—Tollek Worldwatcher, journal
2/2
  • Morningtide
Seething Song

Seething Song {2}{R}

Instant
Add {R}{R}{R}{R}{R}.
"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."
—Charles Colton
Sefris of the Hidden Ways

Sefris of the Hidden Ways {W}{U}{B}

Legendary Creature - Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn.
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Segmented Krotiq

Segmented Krotiq {5}{G}

Creature - Insect
Megamorph {6}{G}
The list of things a krotiq eats is as long as the krotiq itself.
6/5
  • Dragons of Tarkir
Segovian Angel

Segovian Angel {W}

Creature - Angel
Flying, vigilance
When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive.
1/1
Related card: Celestial Vault
Seht's Tiger

Seht's Tiger {2}{W}{W}

Creature - Cat
Flash
When this creature enters, you gain protection from the color of your choice until end of turn.
3/3
Seifer Almasy

Seifer Almasy {3}{R}

Legendary Creature - Human Knight
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
3/4
Seismic Assault

Seismic Assault {R}{R}{R}

Enchantment
Discard a land card: This enchantment deals 2 damage to any target.
Earth arms itself with fire.
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When this creature enters, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Seismic Mage

Seismic Mage {3}{R}

Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Destroy target land.
The ground shakes when he walks. His customers shake if they're late with his fee.
1/1
  • Mercadian Masques
Seismic Monstrosaur

Seismic Monstrosaur {4}{R}{R}

Creature - Dinosaur
Trample
{2}{R}, Sacrifice a land: Draw a card.
Mountaincycling {2}
6/5
  • The Lost Caverns of Ixalan
Seismic Rupture

Seismic Rupture {2}{R}

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
The raiding party advanced on the lone figure, confident they had her cornered and helpless. Then she raised her hands, and the ground opened with a fiery roar.
Seismic Shift

Seismic Shift {3}{R}

Sorcery
Destroy target land. Up to two target creatures can't block this turn.
"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."
—The First Eruption
Seismic Shudder

Seismic Shudder {1}{R}

Instant
Seismic Shudder deals 1 damage to each creature without flying.
"The land here seems to go out of its way to kill you."
—Chandra Nalaar
  • Zendikar
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.
  • Ravnica: City of Guilds
Seismic Stomp

Seismic Stomp {1}{R}

Sorcery
Creatures without flying can't block this turn.
"It is not in me to tread lightly."
—Ryda, geomancer
Seismic Strike

Seismic Strike {2}{R}

Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
—Kezim, prodigal pyromancer
Seismic Tutelage

Seismic Tutelage {3}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
"The key is being completely rooted—physically and mentally unmovable."
  • Avatar: The Last Airbender Eternal