32684 cards found
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
Protect the Negotiators

Protect the Negotiators {1}{U}

Instant
Kicker {W}
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Protection Magic

Protection Magic {1}{W}

Instant
Put a shield counter on each of up to three target creatures.
"Armor of light, halt physical might!"
  • Final Fantasy Commander 24 107
Protection Racket

Protection Racket {2}{B}

Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Protection of the Hekma

Protection of the Hekma {4}{W}

Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.
Protective Bubble

Protective Bubble {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked and has shroud.
Skilled merrow rudders ensure their charges arrive on time and without incident.
  • Lorwyn
Protective Parents

Protective Parents {2}{W}

Creature - Human Peasant
When this creature dies, create a Young Hero Role token attached to up to one target creature you control.
3/2
  • Wilds of Eldraine
Protective Sphere

Protective Sphere {2}{W}

Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost.
  • Invasion
Protector of Gondor

Protector of Gondor {3}{W}

Creature - Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Orcs were digging deep trenches in a huge ring, just out of bowshot of the walls, while the Men of Minas Tirith looked on, unable to hinder them.
3/3
  • The Lord of the Rings: Tales of Middle-earth 25 476
Protector of the Crown

Protector of the Crown {5}{W}

Creature - Giant Soldier
When this creature enters, you become the monarch.
All damage that would be dealt to you is dealt to this creature instead.
"I gladly offer my weapon and my life to the glory of my sovereign."
2/5
Protector of the Wastes

Protector of the Wastes {4}{W}{W}

Creature - Dragon
Flying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
{4}{W}: Monstrosity 3.
5/5
  • Tarkir: Dragonstorm Commander 14 54
Proteus Machine

Proteus Machine {3}

Artifact Creature - Shapeshifter
Morph {0}
When this creature is turned face up, it becomes the creature type of your choice.
2/2
  • Scourge
Proteus Staff

Proteus Staff {3}

Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Protocol Knight

Protocol Knight {3}{U}

Creature - Human Knight
When this creature enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight.
"Ingress without proper writ of extraplanar intent? Unacceptable!"
3/4
  • March of the Machine
Protomatter Powder

Protomatter Powder {2}{U}

Artifact
{4}{W}, {T}, Sacrifice this artifact: Return target artifact card from your graveyard to the battlefield.
"There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent."
—Quennus, metallurgeon
  • Shards of Alara
Prototype Portal

Prototype Portal {4}

Artifact
Imprint — When this artifact enters, you may exile an artifact card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Prototype X-8

Prototype X-8 {6}{U}{B}

Legendary Artifact Creature - Robot Octopus
This spell costs {1} less to cast for each creature card in your graveyard.
Whenever another creature you control enters, if you cast it, sacrifice it. Conjure a duplicate of it onto the battlefield. The duplicate perpetually becomes a Robot artifact in addition to its other types.
8/8
  • Alchemy: Edge of Eternities
Proud Mentor

Proud Mentor {2}{W}

Creature - Human Warrior
Partner with Impetuous Protege
{W}, {T}: Tap target creature.
"Get ready, son."
1/1
Related card: Impetuous Protege
Proud Pack-Rhino

Proud Pack-Rhino {2}{W}

Creature - Rhino
When this creature enters, choose one —
• Put a shield counter on target permanent.
• Proliferate.
3/3
  • Modern Horizons 3
Proud Wildbonder

Proud Wildbonder {2}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble."
—Gustin, wildbonder
4/3
  • Ikoria: Lair of Behemoths
Proven Combatant

Proven Combatant {U}

Creature - Human Warrior
Eternalize {4}{U}{U}
"It's not wise to keep glory waiting."
1/1
  • Hour of Devastation
Providence

Providence {5}{W}{W}

Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
There is power in prayer, regardless of who is listening.
Provisions Merchant

Provisions Merchant {2}{G}{G}

Creature - Beast Peasant
When this creature enters, create a Food token.
Whenever this creature attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
3/3
  • Wilds of Eldraine
Provoke

Provoke {1}{G}

Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
"Never start a fight you can't finish."
—Padril, council guardian
Provoke the Trolls

Provoke the Trolls {3}{R}

Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
"I like burning and pillaging as much as anyone, but sometimes it's just easier to throw a rock and let the trolls do the work."
—Urik, Tuskeri raid leader