32933 cards found
Possession Engine

Possession Engine {3}{U}{U}

Artifact - Vehicle
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
"Here's a tip: If your ride needs souls for fuel, make sure to always keep one handy."
5/5
Possibility Storm

Possibility Storm {3}{R}{R}

Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
  • Dragon's Maze
Possibility Technician

Possibility Technician {2}{R}

Creature - Kavu Artificer
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu.
Warp {1}{R}
3/3
  • Edge of Eternities Promos 153p 153s
  • Edge of Eternities 153 295
Postmortem Lunge

Postmortem Lunge {X}{B/P}

Sorcery
Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
  • New Phyrexia
Potatoes

Potatoes {0}

Artifact - Food
{2}, {T}, Sacrifice Potatoes: Choose one —
• Boil — Potatoes deals 1 damage to any target.
• Mash — Create two Food tokens.
• Stew — Gain 3 life. Draw a card.
  • Unknown Event
Pothole Mole

Pothole Mole {2}{G}

Creature - Mole
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand.
"Someone please call pest control. Again."
—Termin, track designer
2/3
  • Aetherdrift
Potion of Healing

Potion of Healing {1}{W}

Artifact
When this artifact enters, draw a card.
{W}, {T}, Sacrifice this artifact: You gain 3 life.
Magic can knit the body back together, but the courage to fight on comes only from within.
  • Adventures in the Forgotten Realms
Poultice Sliver

Poultice Sliver {2}{W}

Creature - Sliver
All Slivers have "{2}, {T}: Regenerate target Sliver."
"Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent."
—Rukarumel, field journal
2/2
Poultrygeist

Poultrygeist {2}{B}

Creature - Bird Spirit
Flying
Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.
Farmer Brown never ate eggs again.
1/1
Pounce

Pounce {1}{G}

Instant
Target creature you control fights target creature you don't control.
The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction.
Pouncing Cheetah

Pouncing Cheetah {2}{G}

Creature - Cat
Flash
Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.
3/2
Pouncing Jaguar

Pouncing Jaguar {G}

Creature - Cat
Echo {G}
One pounce, she's hungry—you die quickly. Two, she's teaching her cubs—you're in for a long day.
2/2
Pouncing Kavu

Pouncing Kavu {1}{R}

Creature - Kavu
Kicker {2}{R}
First strike
If this creature was kicked, it enters with two +1/+1 counters on it and with haste.
1/1
  • Invasion
Pouncing Lynx

Pouncing Lynx {1}{W}

Creature - Cat
During your turn, this creature has first strike.
"I don't understand. He's normally so well behaved!"
2/1
Pouncing Shoreshark

Pouncing Shoreshark {4}{U}

Creature - Shark Beast
Mutate {3}{U}
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
4/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Pouncing Wurm

Pouncing Wurm {3}{G}

Creature - Wurm
Kicker {2}{G}
If this creature was kicked, it enters with three +1/+1 counters on it and with haste.
3/3
  • Planar Chaos
Powder Ganger

Powder Ganger {2}{R}

Creature - Human Rogue
Squad {2}
When this creature enters, destroy up to one target artifact.
2/2
Power Armor

Power Armor {4}

Artifact
Domain{3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza
Power Conduit

Power Conduit {2}

Artifact
{T}, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with their creations.
Power Depot

Power Depot

Artifact Land
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
  • Edge of Eternities: Stellar Sights 34 79 124 169
  • Modern Horizons 2
Power Fist

Power Fist {1}{G}

Artifact - Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip {2}
A fist fight will leave a bruise. A power fist fight will leave a crater.
Power Leak

Power Leak {1}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Power Level Analyzer

Power Level Analyzer {3}

Artifact Creature - Construct
As Power Level Analyzer enters the battlefield, you and target opponent each secretly choose a number between 1 and 10, then reveal. Power Level Analyzer enters with a number of +1/+1 counters equal to the distance between the two numbers. If both players chose the same number, put seven +1/+1 counters on Power Level Analyzer instead.
0/0
  • Unknown Event
Power Matrix

Power Matrix {4}

Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.
Power Plant Worker

Power Plant Worker {5}

Artifact Creature - Assembly-Worker
{3}: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.
Mechanical workers toiled away, tirelessly fueling the impossible.
4/4
Related cards: Mine Worker Tower Worker
  • The Brothers' War