33454 cards found
Senseless Rage

Senseless Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R}
  • Shadows over Innistrad
Just a Li'l Guy

Just a Li'l Guy {G}

Instant
Target creature gains hexproof and indestructible until end of turn. That creature is 1/1 until end of turn and can't be anything other than 1/1 until end of turn. (No matter what happens to it, it'll still be a 1/1.)
  • Unknown Event
Pawpatch Recruit

Pawpatch Recruit {G}

Creature - Rabbit Warrior
Offspring {2}
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
2/1
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
This artifact enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
Flametongue Kavu Avatar

Flametongue Kavu Avatar

Vanguard
Whenever a nontoken creature you control enters, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
Hand size bonus: +0
Life bonus: -6
  • Magic Online Avatars
Desperate Gambit

Desperate Gambit {R}

Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
  • Weatherlight
Heliod's Emissary

Heliod's Emissary {3}{W}

Enchantment Creature - Elk
Bestow {6}{W}
Whenever this creature or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
3/3
  • Theros
Infernal Denizen

Infernal Denizen {7}{B}

Creature - Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield.
{T}: Gain control of target creature for as long as this creature remains on the battlefield.
5/7
  • Ice Age
Paliano Vanguard

Paliano Vanguard {1}{W}

Creature - Human Soldier
Draft this card face up.
As you draft a creature card, you may reveal it, note its creature types, then turn this card face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
2/2
  • Conspiracy: Take the Crown
Capashen Standard

Capashen Standard {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice this Aura: Draw a card.
Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
  • Urza's Destiny
Incendiary Oracle

Incendiary Oracle {1}{R}

Creature - Human Shaman
{1}{R}: This creature gets +1/+0 until end of turn.
If a creature dealt damage by this creature this turn would die, exile it instead.
The flamespeakers of Akros live passionately, devoted to Purphoros and the cycle of destructive creation.
2/2
  • Theros Beyond Death
Fit of Rage

Fit of Rage {1}{R}

Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
"Anger is fleeting; remorse is eternal."
—Karn, silver golem
Index

Index {U}

Sorcery
Look at the top five cards of your library, then put them back in any order.
"What good is having all the right answers if you have them at all the wrong times?"
Spontaneous Generation

Spontaneous Generation {3}{G}

Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
  • Mercadian Masques
Rankle's Prank

Rankle's Prank {2}{B}{B}

Sorcery
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.
The louder they scream, the harder he laughs.
  • Wilds of Eldraine 102 341
  • Wilds of Eldraine Promos 102p 102s
Silent Skimmer

Silent Skimmer {3}{B}

Creature - Eldrazi Drone
Devoid
Flying
Whenever this creature attacks, defending player loses 2 life.
"I watched it pass at a distance. When I looked back to my companions, Najet was dead."
—Akiri, kor line-slinger
0/4
  • Battle for Zendikar
Armistice

Armistice {2}{W}

Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
Rainbow Vale

Rainbow Vale

Land
{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.
Elvish Pathcutter

Elvish Pathcutter {3}{G}

Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn.
In harsh times, the strongest currency is cooperation.
1/2
  • Onslaught
Embrose, Dean of Shadow
Shaile, Dean of Radiance

Embrose, Dean of Shadow {2}{B}{B}

Legendary Creature - Human Warlock
{T}: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
4/4
Card has other part: Shaile, Dean of Radiance
Mizzium Tank

Mizzium Tank {1}{R}{R}

Artifact - Vehicle
Trample
Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1
3/2
Picnic Ruiner

Picnic Ruiner {1}{R}

Creature - Goblin Rogue
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn.
2/2
Card has other part: Stolen Goodies
  • Wilds of Eldraine
Rally the Horde

Rally the Horde {5}{R}

Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
  • Saviors of Kamigawa
Jaya, Venerated Firemage

Jaya, Venerated Firemage {4}{R}

Legendary Planeswalker - Jaya
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
[–2]: Jaya deals 2 damage to any target.
Loyalty:
5
Pull Through the Weft

Pull Through the Weft {3}{G}{G}

Sorcery
Return up to two target nonland permanent cards from your graveyard to your hand, then return up to two target land cards from your graveyard to the battlefield tapped.
"That which should not have happened is undone, and a new pattern takes its place."
  • Edge of Eternities 202 397