30465 cards found
Raksha Golden Cub

Raksha Golden Cub {5}{W}{W}

Legendary Creature - Cat Soldier
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
3/4
Rakshasa Deathdealer

Rakshasa Deathdealer {B}{G}

Creature - Demon
{B}{G}: This creature gets +2/+2 until end of turn.
{B}{G}: Regenerate this creature.
2/2
  • Khans of Tarkir 192 192y
Rakshasa Debaser

Rakshasa Debaser {4}{B}{B}

Creature - Demon
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore {6}{B}{B}
6/6
Rakshasa Gravecaller

Rakshasa Gravecaller {4}{B}

Creature - Demon
Exploit
When this creature exploits a creature, create two 2/2 black Zombie creature tokens.
Debts to rakshasa linger beyond death.
3/6
  • Dragons of Tarkir
Rakshasa Vizier

Rakshasa Vizier {2}{B}{G}{U}

Creature - Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.
4/4
Rakshasa's Bargain

Rakshasa's Bargain {2/B}{2/G}{2/U}

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
"You know you shouldn't and the Sultai forbid you. But you can't resist the temptation, can you?"
  • Tarkir: Dragonstorm
Rakshasa's Disdain

Rakshasa's Disdain {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
"Every failure, every death only makes my strength greater."
  • Fate Reforged
Rakshasa's Secret

Rakshasa's Secret {2}{B}

Sorcery
Target opponent discards two cards. You mill two cards.
Ral Zarek

Ral Zarek {2}{U}{R}

Legendary Planeswalker - Ral
[+1]: Tap target permanent, then untap another target permanent.
[–2]: Ral Zarek deals 3 damage to any target.
[–7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Loyalty:
4
Ral and the Implicit Maze

Ral and the Implicit Maze {3}{R}{R}

Enchantment - Saga
I — This Saga deals 2 damage to each creature and planeswalker your opponents control.
II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
III — Create a Spellgorger Weird token.
  • Modern Horizons 3
Ral's Outburst

Ral's Outburst {2}{U}{R}

Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"Time to find the melting point of lazotep."
—Ral Zarek
  • War of the Spark
Ral's Reinforcements

Ral's Reinforcements {1}{R}

Sorcery
Create two 1/1 blue and red Elemental creature tokens.
"Good thing maintenance never got around to decatalyzing the bithermic plasma displacement conduits!"
  • March of the Machine
Ral's Vanguard

Ral's Vanguard

Vanguard
Requirement — Your starting deck contains only instant, sorcery, and land cards.
Starting hand size +1 Starting life total -5
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
Hand size bonus: +1
Life bonus: -5
Ral, Crackling Wit

Ral, Crackling Wit {2}{U}{R}

Legendary Planeswalker - Ral
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
[+1]: Create a 1/1 blue and red Otter creature token with prowess.
[–3]: Draw three cards, then discard two cards.
[–10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm."
Loyalty:
4
Ral, Izzet Viceroy

Ral, Izzet Viceroy {3}{U}{R}

Legendary Planeswalker - Ral
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[–3]: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
[–8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Loyalty:
5
Ral, Leyline Prodigy
Ral, Monsoon Mage

Ral, Leyline Prodigy

Legendary Planeswalker - Ral
(Color indicator: Ral, Leyline Prodigy is blue and red)
Ral enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.
[+1]: Until your next turn, instant and sorcery spells you cast cost {1} less to cast.
[–2]: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
[–8]: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
Loyalty:
2
Card has other part: Ral, Monsoon Mage
Ral, Monsoon Mage
Ral, Leyline Prodigy

Ral, Monsoon Mage {1}{R}

Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
1/3
Card has other part: Ral, Leyline Prodigy
Ral, Storm Conduit

Ral, Storm Conduit {2}{U}{R}

Legendary Planeswalker - Ral
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
[+2]: Scry 1.
[–2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Loyalty:
4
Rally

Rally {W}{W}

Instant
Blocking creatures get +1/+1 until end of turn.
"Stand your ground, troops! This shall be our finest hour!"
—General Jarkeld, the Arctic Fox, last words
  • Ice Age
Rally Maneuver

Rally Maneuver {2}{W}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
"Don't give up! You are steel and fire, and victory is yours to seize."
Rally at the Hornburg

Rally at the Hornburg {1}{R}

Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
With a cry and a great noise they charged. Down from the gates they roared, over the causeway they swept, and they drove through the hosts of Isengard as a wind among grass.
  • The Lord of the Rings: Tales of Middle-earth 142 593
Rally for the Throne

Rally for the Throne {2}{W}

Instant
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
"If you're as loyal as you claim, now is the time to show it."
—Queen Linden of Ardenvale
  • Throne of Eldraine
Rally of Wings

Rally of Wings {1}{W}

Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.
Rally the Ancestors

Rally the Ancestors {X}{W}{W}

Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
"The family is a tree, and in times of need, every branch can be a weapon."
—Daghatar the Adamant
Rally the Forces

Rally the Forces {2}{R}

Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
"Drive them back! Make their underworld into their grave!"
—Koth of the Hammer
  • Mirrodin Besieged