6306 cards found
Ancestral Katana (Alchemy)

Ancestral Katana (Alchemy) {1}{W}

Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."
Equip {2}
Related card: Ancestral Katana
  • Kamigawa: Neon Dynasty
Ancestral Statue

Ancestral Statue {4}

Artifact Creature - Golem
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war.
3/4
Ancient Cornucopia

Ancient Cornucopia {2}{G}

Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
"I reckon that thing's trying to put me out of a job!"
—Bristly Bill, cactusfolk gardener
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Andúril, Narsil Reforged

Andúril, Narsil Reforged {2}

Legendary Artifact - Equipment
Ascend
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
  • Tales of Middle-earth Commander 491 535
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
5/7
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
Angel's Tomb

Angel's Tomb {3}

Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
Angel's Trumpet

Angel's Trumpet {3}

Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
  • Urza's Legacy
Angelheart Vial

Angelheart Vial {5}

Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Angelic Armaments

Angelic Armaments {3}

Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}
Forged in dark hours from the flame that would not die.
Angelic Harold

Angelic Harold {1}{W}{U}

Legendary Creature - Angel Performer
Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
The voice of an angel. And the face of an angel. And the legs of... you get the idea.
2/2
Angelic Rocket

Angelic Rocket {8}

Host Artifact Creature - Angel
Flying
When this creature enters the battlefield, you may destroy target nonland permanent.
4/4
Angrath, Captain of Chaos

Angrath, Captain of Chaos {2}{B/R}{B/R}

Legendary Planeswalker - Angrath
Creatures you control have menace.
[–2]: Amass Zombies 2.
Loyalty:
5
Angrath, Minotaur Pirate

Angrath, Minotaur Pirate {4}{B}{R}

Legendary Planeswalker - Angrath
[+2]: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
[–3]: Return target Pirate card from your graveyard to the battlefield.
[–11]: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
Loyalty:
5
Related card: Angrath's Fury
  • Rivals of Ixalan
Angrath, the Flame-Chained

Angrath, the Flame-Chained {3}{B}{R}

Legendary Planeswalker - Angrath
[+1]: Each opponent discards a card and loses 2 life.
[–3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
[–8]: Each opponent loses life equal to the number of cards in their graveyard.
Loyalty:
4
Angus Mackenzie

Angus Mackenzie {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
"Battles no longer served a purpose in Karakas."
—Angus Mackenzie, Diary
2/2
Anhelo, the Painter

Anhelo, the Painter {U}{B}{R}

Legendary Creature - Vampire Assassin
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2.
Every work of art is a hit.
1/3
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos {2}{W}{B}{G}

Legendary Enchantment Creature - Demigod
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
4/4
Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon {1}{R}{W}

Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
"If we are to protect this world, we can no longer hide within it!"
1/2
  • The Lost Caverns of Ixalan Promos 223p 223s
  • The Lost Caverns of Ixalan 223 300
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1/1
Animation Module

Animation Module {1}

Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Design leads to progress.