224 cards found
Skemfar Elderhall

Skemfar Elderhall

Land
Skemfar Elderhall enters the battlefield tapped.
{T}: Add {G}.
{2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Related card: Skemfar Elderhall (Alchemy)
  • Kaldheim
Skull Skaab

Skull Skaab {U}{B}

Creature - Zombie
Exploit
Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
2/2
Related card: Skull Skaab (Alchemy)
Skyclave Shadowcat

Skyclave Shadowcat {3}{B}

Creature - Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
"Perhaps its distant ancestors were radiant felidars, but no hint of their nobility remains."
—Akiri, kor line-slinger
3/3
Related card: Skyclave Shadowcat (Alchemy)
  • Zendikar Rising
Social Climber

Social Climber {2}{G}

Creature - Human Druid
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
"It's all about who you know, darling. And now you're lucky enough to know me."
3/2
Related card: Social Climber (Alchemy)
  • Streets of New Capenna
Sorcerer Class

Sorcerer Class {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class (Alchemy)
  • Adventures in the Forgotten Realms Promos 233a 233p 233s
  • Adventures in the Forgotten Realms
Soul of Windgrace

Soul of Windgrace {1}{B}{R}{G}

Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5/4
Related card: Soul of Windgrace (Alchemy)
Spara's Adjudicators

Spara's Adjudicators {2}{G}{W}{U}

Creature - Cat Citizen
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.
{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4/4
Related card: Spara's Adjudicators (Alchemy)
  • Streets of New Capenna 224 335 400
Speakeasy Server

Speakeasy Server {4}{W}

Creature - Bird Citizen
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."
3/3
Related card: Speakeasy Server (Alchemy)
  • Streets of New Capenna
Spectral Binding
Binding Geist

Spectral Binding

Enchantment - Aura
(Color indicator: Spectral Binding is blue)
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Card has other part: Binding Geist
Related card: Spectral Binding (Alchemy)
Spell Satchel

Spell Satchel {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel (Alchemy)
  • Strixhaven: School of Mages
Split the Spoils

Split the Spoils {2}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
"That half is yours. These halves are mine."
Related card: Split the Spoils (Alchemy)
Splitting the Powerstone

Splitting the Powerstone {2}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card.
As the glowing stone broke apart, so too did the last shred of the brothers' bond.
Related card: Splitting the Powerstone (Alchemy)
  • The Brothers' War
Sprouting Goblin

Sprouting Goblin {1}{R}

Creature - Goblin Druid
Kicker {G}
When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
{R}, {T}, Sacrifice a land: Draw a card.
2/2
Related card: Sprouting Goblin (Alchemy)
  • Dominaria United
Steadfast Unicorn

Steadfast Unicorn {W}

Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Only the good-hearted may set foot in a unicorn's domain.
1/2
Related card: Steadfast Unicorn (Alchemy)
Stimulus Package

Stimulus Package {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
Related card: Stimulus Package (Alchemy)
  • Streets of New Capenna
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Sunbathing Rootwalla

Sunbathing Rootwalla {1}{G}

Creature - Lizard
Domain{3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
A rootwalla's prey includes anything or anyone that wanders into view.
2/2
Related card: Sunbathing Rootwalla (Alchemy)
  • Dominaria United
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Syndicate Infiltrator

Syndicate Infiltrator {2}{U}{B}

Creature - Vampire Wizard
Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
The mansion's vaulted ceilings provided the perfect cover for an ambush.
3/3
Related card: Syndicate Infiltrator (Alchemy)
  • Streets of New Capenna
Tanazir Quandrix

Tanazir Quandrix {3}{G}{U}

Legendary Creature - Elder Dragon
Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
4/4
Related card: Tanazir Quandrix (Alchemy)
Tatyova, Steward of Tides

Tatyova, Steward of Tides {G}{G}{U}

Legendary Creature - Merfolk Druid
Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3/3
Related card: Tatyova, Steward of Tides (Alchemy)
Teferi, Time Raveler

Teferi, Time Raveler {1}{W}{U}

Legendary Planeswalker - Teferi
Each opponent can cast spells only any time they could cast a sorcery.
[+1]: Until your next turn, you may cast sorcery spells as though they had flash.
[–3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Loyalty:
4
Related card: Teferi, Time Raveler (Alchemy)
Tenured Inkcaster

Tenured Inkcaster {4}{B}

Creature - Vampire Warlock
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
"Ah, another future archmage for my collection."
2/2
Related card: Tenured Inkcaster (Alchemy)
The Meathook Massacre

The Meathook Massacre {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Related card: The Meathook Massacre (Alchemy)
The One Ring

The One Ring {4}

Legendary Artifact
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring (Alchemy)